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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN""http://www.w3.org/TR/REC-html40/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Fri Apr 18 11:16:57 PDT 2003 --><TITLE>CompressionStream (Java 3D API)</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style"></HEAD><SCRIPT>function asd(){parent.document.title="CompressionStream (Java 3D API)";}</SCRIPT><BODY BGCOLOR="white" onload="asd();"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../../com/sun/j3d/utils/compression/CompressedGeometryFile.html"><B>PREV CLASS</B></A> <A HREF="../../../../../com/sun/j3d/utils/compression/GeometryCompressor.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="CompressionStream.html" TARGET="_top"><B>NO FRAMES</B></A> <SCRIPT> <!-- if(window==top) { document.writeln('<A HREF="../../../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT><A HREF="../../../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><!-- ======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">com.sun.j3d.utils.compression</FONT><BR>Class CompressionStream</H2><PRE>java.lang.Object | +--<B>com.sun.j3d.utils.compression.CompressionStream</B></PRE><HR><DL><DT>public class <B>CompressionStream</B><DT>extends java.lang.Object</DL><P>This class is used as input to a geometry compressor. It collects elements such as vertices, normals, colors, mesh references, and quantization parameters in an ordered stream. This stream is then traversed during the compression process and used to build the compressed output buffer.<P><P><DL><DT><B>See Also:</B><DD><A HREF="../../../../../com/sun/j3d/utils/compression/GeometryCompressor.html"><CODE>GeometryCompressor</CODE></A></DL><HR><P><!-- ======== NESTED CLASS SUMMARY ======== --><!-- =========== FIELD SUMMARY =========== --><!-- ======== CONSTRUCTOR SUMMARY ======== --><A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Constructor Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/compression/CompressionStream.html#CompressionStream(com.sun.j3d.utils.geometry.GeometryInfo[])">CompressionStream</A></B>(<A HREF="../../../../../com/sun/j3d/utils/geometry/GeometryInfo.html">GeometryInfo</A>[] geometry)</CODE><BR> Creates a CompressionStream from an array of GeometryInfo objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/compression/CompressionStream.html#CompressionStream(int, int, int, com.sun.j3d.utils.geometry.GeometryInfo[])">CompressionStream</A></B>(int positionQuant, int colorQuant, int normalQuant, <A HREF="../../../../../com/sun/j3d/utils/geometry/GeometryInfo.html">GeometryInfo</A>[] geometry)</CODE><BR> Creates a CompressionStream from an array of GeometryInfo objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/compression/CompressionStream.html#CompressionStream(int, int, int, javax.media.j3d.Shape3D[])">CompressionStream</A></B>(int positionQuant, int colorQuant, int normalQuant, <A HREF="../../../../../javax/media/j3d/Shape3D.html">Shape3D</A>[] shapes)</CODE><BR> Creates a CompressionStream from an array of Shape3D scene graph objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/compression/CompressionStream.html#CompressionStream(javax.media.j3d.Shape3D[])">CompressionStream</A></B>(<A HREF="../../../../../javax/media/j3d/Shape3D.html">Shape3D</A>[] shapes)</CODE><BR> Creates a CompressionStream from an array of Shape3D scene graph objects.</TD></TR></TABLE> <!-- ========== METHOD SUMMARY =========== --><A NAME="method_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Method Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../../javax/vecmath/Point3d.html">Point3d</A>[]</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/compression/CompressionStream.html#getModelBounds()">getModelBounds</A></B>()</CODE><BR> Get the original bounds of the coordinate data, in modeling coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../../javax/vecmath/Point3d.html">Point3d</A>[]</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/compression/CompressionStream.html#getNormalizedBounds()">getNormalizedBounds</A></B>()</CODE><BR> Get the bounds of the compressed object in normalized coordinates.</TD></TR></TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class java.lang.Object</B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD></TR></TABLE> <P><!-- ============ FIELD DETAIL =========== --><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TD></TR></TABLE><A NAME="CompressionStream(int, int, int, javax.media.j3d.Shape3D[])"><!-- --></A><H3>CompressionStream</H3><PRE>public <B>CompressionStream</B>(int positionQuant, int colorQuant, int normalQuant, <A HREF="../../../../../javax/media/j3d/Shape3D.html">Shape3D</A>[] shapes)</PRE><DL><DD>Creates a CompressionStream from an array of Shape3D scene graph objects. These Shape3D objects may only consist of a GeometryArray component and an optional Appearance component. The resulting stream may be used as input to the GeometryCompressor methods.<p> Each Shape3D in the array must be of the same dimensionality (point, line, or surface) and have the same vertex format as the others. Texture coordinates are ignored.<p> If a color is specified in the material attributes for a Shape3D then
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