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</TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_javax.media.j3d.NodeComponent"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class javax.media.j3d.<A HREF="../../../javax/media/j3d/NodeComponent.html">NodeComponent</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../javax/media/j3d/NodeComponent.html#cloneNodeComponent(boolean)">cloneNodeComponent</A>, <A HREF="../../../javax/media/j3d/NodeComponent.html#duplicateNodeComponent(javax.media.j3d.NodeComponent)">duplicateNodeComponent</A>, <A HREF="../../../javax/media/j3d/NodeComponent.html#duplicateNodeComponent(javax.media.j3d.NodeComponent, boolean)">duplicateNodeComponent</A>, <A HREF="../../../javax/media/j3d/NodeComponent.html#getDuplicateOnCloneTree()">getDuplicateOnCloneTree</A>, <A HREF="../../../javax/media/j3d/NodeComponent.html#setDuplicateOnCloneTree(boolean)">setDuplicateOnCloneTree</A></CODE></TD></TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_javax.media.j3d.SceneGraphObject"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class javax.media.j3d.<A HREF="../../../javax/media/j3d/SceneGraphObject.html">SceneGraphObject</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../javax/media/j3d/SceneGraphObject.html#clearCapability(int)">clearCapability</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#clearCapabilityIsFrequent(int)">clearCapabilityIsFrequent</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#duplicateSceneGraphObject(javax.media.j3d.SceneGraphObject)">duplicateSceneGraphObject</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getCapability(int)">getCapability</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getCapabilityIsFrequent(int)">getCapabilityIsFrequent</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getUserData()">getUserData</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#isCompiled()">isCompiled</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#isLive()">isLive</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setCapability(int)">setCapability</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setCapabilityIsFrequent(int)">setCapabilityIsFrequent</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setUserData(java.lang.Object)">setUserData</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#updateNodeReferences(javax.media.j3d.NodeReferenceTable)">updateNodeReferences</A></CODE></TD></TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class java.lang.Object</B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD></TR></TABLE>&nbsp;<P><!-- ============ FIELD DETAIL =========== --><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TD></TR></TABLE><A NAME="IndexedLineStripArray(int, int, int, int[])"><!-- --></A><H3>IndexedLineStripArray</H3><PRE>public <B>IndexedLineStripArray</B>(int&nbsp;vertexCount,                             int&nbsp;vertexFormat,                             int&nbsp;indexCount,                             int[]&nbsp;stripIndexCounts)</PRE><DL><DD>Constructs an empty IndexedLineStripArray object with the specified number of vertices, vertex format, number of indices, and array of per-strip index counts.<P><DT><B>Parameters:</B><DD><CODE>vertexCount</CODE> - the number of vertex elements in this object<DD><CODE>vertexFormat</CODE> - a mask indicating which components are present in each vertex.  This is specified as one or more individual flags that are bitwise "OR"ed together to describe the per-vertex data. The flags include: COORDINATES, to signal the inclusion of vertex positions--always present; NORMALS, to signal  the inclusion of per vertex normals; one of COLOR_3, COLOR_4, to signal the inclusion of per vertex colors (without or with color information); and one of  TEXTURE_COORDINATE_2, TEXTURE_COORDINATE_3 or TEXTURE_COORDINATE_4,  to signal the inclusion of per-vertex texture coordinates 2D, 3D or 4D.<DD><CODE>indexCount</CODE> - the number of indices in this object.  This count is the maximum number of vertices that will be rendered.<DD><CODE>stripIndexCounts</CODE> - array that specifies the count of the number of indices for each separate strip. The length of this array is the number of separate strips.<DT><B>Throws:</B><DD><CODE>java.lang.IllegalArgumentException</CODE> - if vertexCount is less than 1, or indexCount is less than 2, or any element in the stripIndexCounts array is less than 2</DL><HR><A NAME="IndexedLineStripArray(int, int, int, int[], int, int[])"><!-- --></A><H3>IndexedLineStripArray</H3><PRE>public <B>IndexedLineStripArray</B>(int&nbsp;vertexCount,                             int&nbsp;vertexFormat,                             int&nbsp;texCoordSetCount,                             int[]&nbsp;texCoordSetMap,                             int&nbsp;indexCount,                             int[]&nbsp;stripIndexCounts)</PRE><DL><DD>Constructs an empty IndexedLineStripArray object with the specified number of vertices, vertex format, number of texture coordinate sets, texture coordinate mapping array, number of indices, and array of per-strip index counts.<P><DT><B>Parameters:</B><DD><CODE>vertexCount</CODE> - the number of vertex elements in this object<p><DD><CODE>vertexFormat</CODE> - a mask indicating which components are present in each vertex.  This is specified as one or more individual flags that are bitwise "OR"ed together to describe the per-vertex data. The flags include: COORDINATES, to signal the inclusion of vertex positions--always present; NORMALS, to signal  the inclusion of per vertex normals; one of COLOR_3, COLOR_4, to signal the inclusion of per vertex colors (without or with color information); and one of  TEXTURE_COORDINATE_2, TEXTURE_COORDINATE_3 or TEXTURE_COORDINATE_4,  to signal the inclusion of per-vertex texture coordinates 2D, 3D or 4D.<p><DD><CODE>texCoordSetCount</CODE> - the number of texture coordinate sets in this GeometryArray object.  If <code>vertexFormat</code> does not include one of <code>TEXTURE_COORDINATE_2</code>, <code>TEXTURE_COORDINATE_3</code> or <code>TEXTURE_COORDINATE_4</code>, the <code>texCoordSetCount</code> parameter is not used.<p><DD><CODE>texCoordSetMap</CODE> - an array that maps texture coordinate sets to texture units.  The array is indexed by texture unit number for each texture unit in the associated Appearance object.  The values in the array specify the texture coordinate set within this GeometryArray object that maps to the

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