⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 serialized-form.html

📁 这是一个JAVA的代码
💻 HTML
📖 第 1 页 / 共 4 页
字号:
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Serialized Fields</B></FONT></TD></TR></TABLE><H3>offScreen</H3><PRE>boolean <B>offScreen</B></PRE><DL><DL></DL></DL><HR><H3>offScreenCanvasLoc</H3><PRE>java.awt.Point <B>offScreenCanvasLoc</B></PRE><DL><DL></DL></DL><HR><H3>offScreenCanvasSize</H3><PRE>java.awt.Dimension <B>offScreenCanvasSize</B></PRE><DL><DL></DL></DL><HR><H3>offScreenCanvasClippedLoc</H3><PRE>java.awt.Point <B>offScreenCanvasClippedLoc</B></PRE><DL><DL></DL></DL><HR><H3>offScreenCanvasClippedSize</H3><PRE>java.awt.Dimension <B>offScreenCanvasClippedSize</B></PRE><DL><DL></DL></DL><HR><H3>offScreenRendering</H3><PRE>boolean <B>offScreenRendering</B></PRE><DL><DL></DL></DL><HR><H3>waitingForOffScreenRendering</H3><PRE>boolean <B>waitingForOffScreenRendering</B></PRE><DL><DL></DL></DL><HR><H3>offScreenBuffer</H3><PRE><A HREF="javax/media/j3d/ImageComponent2D.html">ImageComponent2D</A> <B>offScreenBuffer</B></PRE><DL><DL></DL></DL><HR><H3>byteBuffer</H3><PRE>byte[] <B>byteBuffer</B></PRE><DL><DL></DL></DL><HR><H3>useSharedCtx</H3><PRE>boolean <B>useSharedCtx</B></PRE><DL><DL></DL></DL><HR><H3>stereoAvailable</H3><PRE>boolean <B>stereoAvailable</B></PRE><DL><DL></DL></DL><HR><H3>stereoEnable</H3><PRE>boolean <B>stereoEnable</B></PRE><DL><DL></DL></DL><HR><H3>useStereo</H3><PRE>boolean <B>useStereo</B></PRE><DL><DL></DL></DL><HR><H3>rightStereoPass</H3><PRE>boolean <B>rightStereoPass</B></PRE><DL><DL></DL></DL><HR><H3>monoscopicViewPolicy</H3><PRE>int <B>monoscopicViewPolicy</B></PRE><DL><DL></DL></DL><HR><H3>doubleBufferAvailable</H3><PRE>boolean <B>doubleBufferAvailable</B></PRE><DL><DL></DL></DL><HR><H3>doubleBufferEnable</H3><PRE>boolean <B>doubleBufferEnable</B></PRE><DL><DL></DL></DL><HR><H3>useDoubleBuffer</H3><PRE>boolean <B>useDoubleBuffer</B></PRE><DL><DL></DL></DL><HR><H3>sceneAntialiasingAvailable</H3><PRE>boolean <B>sceneAntialiasingAvailable</B></PRE><DL><DL></DL></DL><HR><H3>sceneAntialiasingMultiSamplesAvailable</H3><PRE>boolean <B>sceneAntialiasingMultiSamplesAvailable</B></PRE><DL><DL></DL></DL><HR><H3>antialiasingSet</H3><PRE>boolean <B>antialiasingSet</B></PRE><DL><DL></DL></DL><HR><H3>textureColorTableSize</H3><PRE>int <B>textureColorTableSize</B></PRE><DL><DL></DL></DL><HR><H3>multiTexAccelerated</H3><PRE>boolean <B>multiTexAccelerated</B></PRE><DL><DL></DL></DL><HR><H3>numTexUnitSupported</H3><PRE>int <B>numTexUnitSupported</B></PRE><DL><DL></DL></DL><HR><H3>numTexCoordSupported</H3><PRE>int <B>numTexCoordSupported</B></PRE><DL><DL></DL></DL><HR><H3>texUnitStateMap</H3><PRE>int[] <B>texUnitStateMap</B></PRE><DL><DL></DL></DL><HR><H3>numActiveTexUnit</H3><PRE>int <B>numActiveTexUnit</B></PRE><DL><DL></DL></DL><HR><H3>lastActiveTexUnit</H3><PRE>int <B>lastActiveTexUnit</B></PRE><DL><DL></DL></DL><HR><H3>queryProps</H3><PRE>J3dQueryProps <B>queryProps</B></PRE><DL><DL></DL></DL><HR><H3>leftManualEyeInImagePlate</H3><PRE><A HREF="javax/vecmath/Point3d.html">Point3d</A> <B>leftManualEyeInImagePlate</B></PRE><DL><DL></DL></DL><HR><H3>rightManualEyeInImagePlate</H3><PRE><A HREF="javax/vecmath/Point3d.html">Point3d</A> <B>rightManualEyeInImagePlate</B></PRE><DL><DL></DL></DL><HR><H3>view</H3><PRE><A HREF="javax/media/j3d/View.html">View</A> <B>view</B></PRE><DL><DL></DL></DL><HR><H3>pendingView</H3><PRE><A HREF="javax/media/j3d/View.html">View</A> <B>pendingView</B></PRE><DL><DL></DL></DL><HR><H3>canvasViewCache</H3><PRE>CanvasViewCache <B>canvasViewCache</B></PRE><DL><DL></DL></DL><HR><H3>raIsVisible</H3><PRE>boolean <B>raIsVisible</B></PRE><DL><DL></DL></DL><HR><H3>ra</H3><PRE>RenderAtom <B>ra</B></PRE><DL><DL></DL></DL><HR><H3>cvDirtyMask</H3><PRE>int <B>cvDirtyMask</B></PRE><DL><DL></DL></DL><HR><H3>resizeGraphics2D</H3><PRE>boolean <B>resizeGraphics2D</B></PRE><DL><DL></DL></DL><HR><H3>isRunning</H3><PRE>boolean <B>isRunning</B></PRE><DL><DL></DL></DL><HR><H3>isRunningStatus</H3><PRE>boolean <B>isRunningStatus</B></PRE><DL><DL></DL></DL><HR><H3>active</H3><PRE>boolean <B>active</B></PRE><DL><DL></DL></DL><HR><H3>visible</H3><PRE>boolean <B>visible</B></PRE><DL><DL></DL></DL><HR><H3>ctxReset</H3><PRE>boolean <B>ctxReset</B></PRE><DL><DL></DL></DL><HR><H3>screen</H3><PRE><A HREF="javax/media/j3d/Screen3D.html">Screen3D</A> <B>screen</B></PRE><DL><DL></DL></DL><HR><H3>imageReady</H3><PRE>boolean <B>imageReady</B></PRE><DL><DL></DL></DL><HR><H3>fogOn</H3><PRE>int <B>fogOn</B></PRE><DL><DL></DL></DL><HR><H3>graphicsContext3D</H3><PRE><A HREF="javax/media/j3d/GraphicsContext3D.html">GraphicsContext3D</A> <B>graphicsContext3D</B></PRE><DL><DL></DL></DL><HR><H3>waiting</H3><PRE>boolean <B>waiting</B></PRE><DL><DL></DL></DL><HR><H3>swapDone</H3><PRE>boolean <B>swapDone</B></PRE><DL><DL></DL></DL><HR><H3>graphicsConfiguration</H3><PRE>java.awt.GraphicsConfiguration <B>graphicsConfiguration</B></PRE><DL><DL></DL></DL><HR><H3>graphics2D</H3><PRE>J3DGraphics2DImpl <B>graphics2D</B></PRE><DL><DL></DL></DL><HR><H3>gfxCreationLock</H3><PRE>java.lang.Object <B>gfxCreationLock</B></PRE><DL><DL></DL></DL><HR><H3>vworldToEc</H3><PRE><A HREF="javax/media/j3d/Transform3D.html">Transform3D</A> <B>vworldToEc</B></PRE><DL><DL></DL></DL><HR><H3>vpcToEc</H3><PRE><A HREF="javax/media/j3d/Transform3D.html">Transform3D</A> <B>vpcToEc</B></PRE><DL><DL></DL></DL><HR><H3>window</H3><PRE>int <B>window</B></PRE><DL><DL></DL></DL><HR><H3>vid</H3><PRE>int <B>vid</B></PRE><DL><DL></DL></DL><HR><H3>visInfo</H3><PRE>long <B>visInfo</B></PRE><DL><DL></DL></DL><HR><H3>nativeGraphicsVersion</H3><PRE>java.lang.String <B>nativeGraphicsVersion</B></PRE><DL><DL></DL></DL><HR><H3>nativeWSobj</H3><PRE>NativeWSInfo <B>nativeWSobj</B></PRE><DL><DL></DL></DL><HR><H3>firstPaintCalled</H3><PRE>boolean <B>firstPaintCalled</B></PRE><DL><DL></DL></DL><HR><H3>added</H3><PRE>boolean <B>added</B></PRE><DL><DL></DL></DL><HR><H3>ctx</H3><PRE>long <B>ctx</B></PRE><DL><DL></DL></DL><HR><H3>ctxTimeStamp</H3><PRE>long <B>ctxTimeStamp</B></PRE><DL><DL></DL></DL><HR><H3>ctxEyeLightingEnable</H3><PRE>boolean <B>ctxEyeLightingEnable</B></PRE><DL><DL></DL></DL><HR><H3>currentAppear</H3><PRE>AppearanceRetained <B>currentAppear</B></PRE><DL><DL></DL></DL><HR><H3>currentMaterial</H3><PRE>MaterialRetained <B>currentMaterial</B></PRE><DL><DL></DL></DL><HR><H3>viewFrustum</H3><PRE>CachedFrustum <B>viewFrustum</B></PRE><DL><DD>The object used for View Frustum Culling<P><DL></DL></DL><HR><H3>lightBin</H3><PRE>LightBin <B>lightBin</B></PRE><DL><DD>The RenderBin bundle references used to decide what the underlying  context contains.<P><DL></DL></DL><HR><H3>environmentSet</H3><PRE>EnvironmentSet <B>environmentSet</B></PRE><DL><DL></DL></DL><HR><H3>attributeBin</H3><PRE>AttributeBin <B>attributeBin</B></PRE><DL><DL></DL></DL><HR><H3>renderMolecule</H3><PRE>RenderMolecule <B>renderMolecule</B></PRE><DL><DL></DL></DL><HR><H3>polygonAttributes</H3><PRE>PolygonAttributesRetained <B>polygonAttributes</B></PRE><DL><DL></DL></DL><HR><H3>lineAttributes</H3><PRE>LineAttributesRetained <B>lineAttributes</B></PRE><DL><DL></DL></DL><HR><H3>pointAttributes</H3><PRE>PointAttributesRetained <B>pointAttributes</B></PRE><DL><DL></DL></DL><HR><H3>material</H3><PRE>MaterialRetained <B>material</B></PRE><DL><DL></DL></DL><HR><H3>enableLighting</H3><PRE>boolean <B>enableLighting</B></PRE><DL><DL></DL></DL><HR><H3>transparency</H3><PRE>TransparencyAttributesRetained <B>transparency</B></PRE><DL><DL></DL></DL><HR><H3>coloringAttributes</H3><PRE>ColoringAttributesRetained <B>coloringAttributes</B></PRE><DL><DL></DL></DL><HR><H3>modelMatrix</H3><PRE><A HREF="javax/media/j3d/Transform3D.html">Transform3D</A> <B>modelMatrix</B></PRE><DL><DL></DL></DL><HR><H3>textureBin</H3><PRE>TextureBin <B>textureBin</B></PRE><DL><DL></DL></DL><HR><H3>lights</H3><PRE>LightRetained[] <B>lights</B></PRE><DL><DD>cached RenderBin states for lazy native states update<P><DL></DL></DL><HR><H3>frameCount</H3><PRE>int[] <B>frameCount</B></PRE><DL><DL></DL></DL><HR><H3>enableMask</H3><PRE>long <B>enableMask</B></PRE><DL><DL></DL></DL><HR><H3>fog</H3><PRE>FogRetained <B>fog</B></PRE><DL><DL></DL></DL><HR><H3>modelClip</H3><PRE>ModelClipRetained <B>modelClip</B></PRE><DL><DL></DL></DL><HR><H3>sceneAmbient</H3><PRE><A HREF="javax/vecmath/Color3f.html">Color3f</A> <B>sceneAmbient</B></PRE><DL><DL></DL></DL><HR><H3>texUnitState</H3><PRE>TextureUnitStateRetained[] <B>texUnitState</B></PRE><DL><DL></DL></DL><HR><H3>cachedDvrFactor</H3><PRE>float <B>cachedDvrFactor</B></PRE><DL><DD>cached View states for lazy native states update<P><DL></DL></DL><HR><H3>cachedDvrResizeCompensation</H3><PRE>boolean <B>cachedDvrResizeCompensation</B></PRE><DL><DL></DL></DL><HR><H3>texture</H3><PRE>TextureRetained <B>texture</B></PRE><DL><DD>These cached values are only used in Pure Immediate and Mixed Mode rendering<P><DL></DL></DL><HR><H3>texAttrs</H3><PRE>TextureAttributesRetained <B>texAttrs</B></PRE><DL><DL></DL></DL><HR><H3>texCoordGeneration</H3><PRE>TexCoordGenerationRetained <B>texCoordGeneration</B></PRE><DL><DL></DL>

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -