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📄 apdispatcher.h

📁 Solaris环境下的数据挖掘算法:birch聚类算法。该算法适用于对大量数据的挖掘。
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/*  ========================================================================  DEVise Data Visualization Software  (c) Copyright 1992-1996  By the DEVise Development Group  Madison, Wisconsin  All Rights Reserved.  ========================================================================  Under no circumstances is this software to be copied, distributed,  or altered in any way without prior permission from the DEVise  Development Group.*//*  Dummy Dispatcher class for attribute projection. *//*  $Id: ApDispatcher.h,v 1.1 1996/06/17 19:16:44 wenger Exp $  $Log: ApDispatcher.h,v $  Revision 1.1  1996/06/17 19:16:44  wenger  ApDispatcher.h never got committed, either.*/#ifndef Dispatcher_h#define Dispatcher_h#include <stdio.h>#include <stdlib.h>#include <sys/types.h>#include "DeviseTypes.h"#include "DList.h"//#include "VisualArg.h"//#include "Journal.h"//#include "Exit.h"class DispatcherCallback {public:  virtual char *DispatchedName() = 0;  virtual void Run() {}  virtual void Cleanup() {}};class DispatcherTimerCallback {public:  virtual void TimeUp() {}};typedef unsigned StateFlag;const unsigned GoState   = 0x1;const unsigned StopState = 0x2;const unsigned AllState  = 0xffffffff;struct DispatcherInfo {public:  DispatcherCallback *callBack;  StateFlag flag;  int priority;  int fd;};class DeviseWindow;class Dispatcher;class View;class Selection;DefinePtrDList(DeviseWindowList,DeviseWindow *);DefinePtrDList(DispatcherInfoList,DispatcherInfo *);DefinePtrDList(DispatcherTimerCallbackList, DispatcherTimerCallback *);DefinePtrDList(DispatcherList,Dispatcher *);class Dispatcher {public:  Dispatcher(StateFlag state = GoState ) {};  static void InsertMarker(int writeFd) {};  static void FlushMarker(int readFd) {};  static void CreateMarker(int &readFd,int& writeFd) {};  static void CloseMarker(int readFd,int writeFd) {};  virtual ~Dispatcher() {};  /* Return the current dispatcher */  static Dispatcher *Current() {return NULL;};  /* Register to be called by dispatcher on timer up */  static void RegisterTimer(DispatcherTimerCallback *callback) {};    /* Unregister timer */  static void UnregisterTimer(DispatcherTimerCallback *callback) {};  /* Register window */  void RegisterWindow(DeviseWindow *win) {};    /* Unregister window */  void UnregisterWindow(DeviseWindow *win) {};  /* Register callback, all == TRUE if register with ALL dispatchers. */  void Register(DispatcherCallback *c, int priority = 10,		StateFlag flag = GoState, Boolean all = false,		int fd = -1) {};     /* Unregister callback */  void Unregister(DispatcherCallback *c) {};   /* Set/Change current dispatcher */  static void SetCurrent(Dispatcher *p) {};  /* Run once, for single step */  static void SingleStepCurrent() {};  /* Run continuously, but can return after ReturnCurrent() is called. */  static void RunCurrent() {};  /* Run, no return */  static void RunNoReturn() {};  /* Switch to next dispatcher */  static void NextDispatcher() {};  /* Return from run */  static void ReturnCurrent() {};    /* Notify dispatcher that we need to quit program */  static void QuitNotify() {};  /* Cleanup all dispatchers */  static void Cleanup() {};  /* Change the state of the dispatcher */  void ChangeState(StateFlag flag) {};  /* CGet the state of the dispatcher */  StateFlag GetState() {return AllState;};  /* Clean up before quitting */  virtual void DoCleanup() {};  /* Single step */  virtual void Run1() {};    /* Activate the dispatcher. Default: inform all windows  */  void ActivateDispatcher() {};    /* Deactivate dispatcher. Default: inform all windows */  void DeactivateDispatcher() {};    /* Do actual registration of timer */  void DoRegisterTimer(DispatcherTimerCallback *c) {};  /* Do actual unregistration of timer */  void DoUnregisterTimer(DispatcherTimerCallback *c) {};    /* Print what's in the queue */  void Print() {};};#endif

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