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📄 components.c

📁 Solaris环境下的数据挖掘算法:birch聚类算法。该算法适用于对大量数据的挖掘。
💻 C
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/****************************************************************File Name: component.C   Author: Tian Zhang, CS Dept., Univ. of Wisconsin-Madison, 1995               Copyright(c) 1995 by Tian Zhang                   All Rights ReservedPermission to use, copy and modify this software must be grantedby the author and provided that the above copyright notice appear in all relevant copies and that both that copyright notice and this permission notice appear in all relevant supporting documentations. Comments and additions may be sent the author at zhang@cs.wisc.edu.******************************************************************/#include "global.h"#include "util.h"#include "vector.h"#include "rectangle.h"#include "cfentry.h"#include "cutil.h"#include "parameter.h"#include "status.h"#include "cftree.h"#include "contree.h"#include "components.h"Unit1::Unit1() {	unit=new int[UNIT_SIZE];	next = NULL;	}Unit1::~Unit1() { 	delete [] unit;	}Component::Component() { 	orig = head = tail = new Unit1();	size = start = end = 0;	}Component::~Component() {	Unit1 *ptr;	while (head!=tail) { 		ptr=head; 		head=head->next; 		delete ptr;		}	delete tail;	}int Component::Size() const {return size;}void Component::AddVertex(int i) {	Unit1 *ptr;	tail->unit[end]=i; end++; 	size++;	if (end==UNIT_SIZE) { 		end=0;		ptr=new Unit1();		tail->next=ptr;		tail=tail->next;		}	}int Component::CurVertex() {	int i;	if (size==0) return -1;	if (head==tail && start==end) return -1;	i=head->unit[start]; start++; 	if (start==UNIT_SIZE) { 		start=0;		head=head->next;		}	return i;	}void Component::ResetVertex() {	head=orig;	start=0;	}int Component::TupleCnt(Entry *entry){int i,j,count=0;ResetVertex();for (i=0;i<size;i++)  {	j=CurVertex();	count+=entry[j].n;	}return count;}void Component::EntryChild(Stat* Stats, Entry *entry,ConNode **child, 			   Entry &newentry,ConNode* &newchild){int 	i,j,k,v,childsize;if (child[0]==NULL) { // leaf	childsize=size;	newchild=new ConNode(childsize,Stats);	ResetVertex();	for (i=0;i<size;i++) {		v=CurVertex();		newentry+=entry[v];		newchild->entry[i]=entry[v];		newchild->child[i]=NULL;		}	}else { // nonleaf	childsize=0;	ResetVertex();	for (i=0;i<size;i++) {		v=CurVertex();		childsize+=child[v]->actsize;		}	newchild=new ConNode(childsize,Stats);	k=0; 	ResetVertex();	for (i=0;i<size;i++) {		v=CurVertex();		newentry+=entry[v];		for (j=0;j<child[v]->actsize;j++) {			newchild->entry[k]=child[v]->entry[j];			newchild->child[k]=child[v]->child[j];			k++;			}		delete child[v];		}	}}ostream& operator<<(ostream &fo, Component *Compo){fo << "    Size: " << Compo->size << endl;Unit1 *ptr=Compo->orig;for (int i=0; i<Compo->size; i++) {	fo<<ptr->unit[i%UNIT_SIZE]<<"\t";	if ((i+1)%UNIT_SIZE==0) ptr=ptr->next; 	}return fo;}ofstream& operator<<(ofstream &fo, Component *Compo){fo << "    Size: " << Compo->size << endl;Unit1 *ptr=Compo->orig;for (int i=0; i<Compo->size; i++) {	fo<<ptr->unit[i%UNIT_SIZE]<<"\t";	if ((i+1)%UNIT_SIZE==0) ptr=ptr->next; 	}return fo;}Unit2::Unit2() {	unit=new Component*[UNIT_SIZE];	next = NULL;	}Unit2::~Unit2() { 	delete [] unit;	}Components::Components() { 	orig = head = tail = new Unit2();	ncluster =noutlier = start = end = 0;	}Components::~Components() {	Unit2 *ptr;	while (head!=tail) { 		ptr=head; 		head=head->next; 		delete ptr;		}	delete tail;	}int Components::Size() const {return ncluster+noutlier;}int Components::NumCluster() const {return ncluster;}int Components::NumOutlier() const {return noutlier;}void Components::AddComponent(Component *Compo) {	Unit2 *ptr;	tail->unit[end]=Compo; end++; 	if (Compo->Size()>1) ncluster++; else noutlier++;	if (end==UNIT_SIZE) { 		end=0;		ptr=new Unit2();		tail->next=ptr;		tail=tail->next;		}	}Component* Components::CurComponent() {	Component *Compo;	if (ncluster+noutlier==0) return NULL;	if (head==tail && start==end) return NULL;	Compo=head->unit[start]; start++; 	if (start==UNIT_SIZE) { 		start=0;		head=head->next;		}	return Compo;	}void Components::ResetComponent() {	head=orig;	start=0;	}ostream& operator<<(ostream &fo, Components *Compos){fo << "    Size: " << Compos->ncluster+Compos->noutlier << endl;Unit2 *ptr=Compos->orig;for (int i=0; i<Compos->ncluster+Compos->noutlier; i++) {	fo<<ptr->unit[i%UNIT_SIZE]<<"\n";	if ((i+1)%UNIT_SIZE==0) ptr=ptr->next; 	}return fo;}ofstream& operator<<(ofstream &fo, Components *Compos){fo << "    Size: " << Compos->ncluster+Compos->noutlier << endl;Unit2 *ptr=Compos->orig;for (int i=0; i<Compos->ncluster+Compos->noutlier; i++) {	fo<<ptr->unit[i%UNIT_SIZE]<<"\n";	if ((i+1)%UNIT_SIZE==0) ptr=ptr->next; 	}return fo;}// construct graph for nonleaf nodeGraph::Graph(int n, Entry* entries){int i, j;size = n;flag = new short[n];for (i=0;i<n;i++) flag[i]=FALSE;matrix = new short[n*(n-1)/2];for (i=0;i<n-1;i++)   for (j=i+1;j<n;j++) {      	if (connected(entries[i],entries[j])==TRUE)	    	matrix[i*n-i*(i+1)/2+j-i-1]=1;	else 	matrix[i*n-i*(i+1)/2+j-i-1]=0;	}}// construct graph for leaf nodeGraph::Graph(int n, Entry* entries, 	     short ftype, double Ft, double density){int 	i, j;size = n;flag = new short[n];for (i=0;i<n;i++) flag[i]=FALSE;matrix = new short[n*(n-1)/2];for (i=0;i<n-1;i++)   for (j=i+1;j<n;j++) {      	if (connected(entries[i],entries[j],ftype,Ft,density)==TRUE)	    	matrix[i*n-i*(i+1)/2+j-i-1]=1;	else 	matrix[i*n-i*(i+1)/2+j-i-1]=0;	}}Graph::~Graph() {if (flag) delete [] flag;if (matrix) delete [] matrix;}Components* Graph::Connected_Components(){Components* Compos;Component*  Compo;int	    i,j,k;Compos=new Components();for (k=0;k<size;k++) if (flag[k]==FALSE) break;while (k<size) {    // create a new component    Compo=new Component();    Compo->AddVertex(k);    flag[k]=TRUE;    // fuse all connected vertex into the new component    k=Compo->CurVertex();    while (k!=-1) { 	for (i=0;i<k;i++)		if (flag[i]==FALSE && matrix[i*size-i*(i+1)/2+k-i-1]==1) {			Compo->AddVertex(i);			flag[i]=TRUE;			}	for (j=k+1;j<size;j++) 		if (flag[j]==FALSE && matrix[k*size-k*(k+1)/2+j-k-1]==1) {			Compo->AddVertex(j);			flag[j]=TRUE;			}	k=Compo->CurVertex();        }     // add the new component into components    Compos->AddComponent(Compo);    // search for the first vertex for the next new component    for (k=0;k<size;k++) if (flag[k]==FALSE) break;    }return Compos;}

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