📄 buttonst.h
字号:
#if !defined(AFX_BUTTONST_H__6D9F72AC_50E0_49F9_8AC2_CC2ED604D2A8__INCLUDED_)
#define AFX_BUTTONST_H__6D9F72AC_50E0_49F9_8AC2_CC2ED604D2A8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ButtonST.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CButtonST window
class CButtonST : public CButton
{
// Construction
public:
CButtonST();
// Attributes
public:
// Operations
public:
BOOL MOUSEFLAG;
BOOL m_MouseOnButton;
BOOL m_bShowText;
HCURSOR m_hCursor;
BOOL m_bTracking;
BOOL bIsFocused;
BOOL FLAG;
BOOL flagv;
BOOL flagT;
TCHAR strText1[MAX_PATH + 1];
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CButtonST)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
BOOL down;
BOOL flagb;
BOOL Sflag;
void AddToolTip ( CString strTip );
virtual ~CButtonST();
// Generated message map functions
protected:
CToolTipCtrl m_ctrlToolTip;
CString m_strToolTip;
//{{AFX_MSG(CButtonST)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg LRESULT OnMouseLeave(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnMouseHover(WPARAM wParam, LPARAM lParam);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
class CMemDC : public CDC
{
public:
// constructor sets up the memory DC
CMemDC(CDC* pDC) : CDC()
{
ASSERT(pDC != NULL);
m_pDC = pDC;
m_pOldBitmap = NULL;
m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC) // Create a Memory DC
{
pDC->GetClipBox(&m_rect);
CreateCompatibleDC(pDC);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_pOldBitmap = SelectObject(&m_bitmap);
SetWindowOrg(m_rect.left, m_rect.top);
}
else // Make a copy of the relevent parts of the current DC for printing
{
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
// Destructor copies the contents of the mem DC to the original DC
~CMemDC()
{
if (m_bMemDC)
{
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_pOldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
CMemDC* operator->() {return this;}
// Allow usage as a pointer
operator CMemDC*() {return this;}
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_pOldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BUTTONST_H__6D9F72AC_50E0_49F9_8AC2_CC2ED604D2A8__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -