📄 贝叶斯dlg.cpp
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// 贝叶斯Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "贝叶斯.h"
#include "贝叶斯Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
DDX_Control(pDX, IDOK, m_p);
DDX_Control(pDX, IDC_STATIC2, m_s);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_ERASEBKGND()
ON_BN_CLICKED(IDC_CHECK1, OnCheck1)
ON_BN_CLICKED(IDC_CHECK2, OnCheck2)
ON_BN_CLICKED(IDC_CHECK3, OnCheck3)
ON_BN_CLICKED(IDC_CHECK4, OnCheck4)
ON_BN_CLICKED(IDC_CHECK5, OnCheck5)
ON_BN_CLICKED(IDC_CHECK6, OnCheck6)
ON_BN_CLICKED(IDC_CHECK7, OnCheck7)
ON_BN_CLICKED(IDC_CHECK8, OnCheck8)
ON_BN_CLICKED(IDC_CHECK9, OnCheck9)
ON_BN_CLICKED(IDC_CHECK10, OnCheck10)
ON_BN_CLICKED(IDC_CHECK11, OnCheck11)
ON_BN_CLICKED(IDC_CHECK12, OnCheck12)
ON_BN_CLICKED(IDC_CHECK13, OnCheck13)
ON_BN_CLICKED(IDC_CHECK14, OnCheck14)
ON_BN_CLICKED(IDC_CHECK15, OnCheck15)
ON_BN_CLICKED(IDC_CHECK16, OnCheck16)
ON_BN_CLICKED(IDC_CHECK17, OnCheck17)
ON_BN_CLICKED(IDC_CHECK18, OnCheck18)
ON_BN_CLICKED(IDC_CHECK19, OnCheck19)
ON_BN_CLICKED(IDC_CHECK20, OnCheck20)
ON_BN_CLICKED(IDC_CHECK21, OnCheck21)
ON_BN_CLICKED(IDC_CHECK22, OnCheck22)
ON_BN_CLICKED(IDC_CHECK23, OnCheck23)
ON_BN_CLICKED(IDC_CHECK24, OnCheck24)
ON_BN_CLICKED(IDC_CHECK25, OnCheck25)
ON_BN_CLICKED(IDC_CHECK26, OnCheck26)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
mybitmap.LoadBitmap(IDB_BITMAP1);
count=0;
check1=false;
check2=false;
check3=false;
check4=false;
check5=false;
check6=false;
check7=false;
check8=false;
check9=false;
check10=false;
check11=false;
check12=false;
check13=false;
check14=false;
check15=false;
check16=false;
check18=false;
check19=false;
check20=false;
check21=false;
check22=false;
check23=false;
check24=false;
check25=false;
check26=false;
for(int i=0;i<26;i++)
{
zheng[i]=0;
}
SetTimer(1,500,NULL);
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
/* CPaintDC dc(this);
CRect rect;
GetClientRect(rect);
dc.TextOut( rect.left, rect.top+10, " " );
if(count==20)count=0;
dc.TextOut( rect.right-4*count, rect.top+10, "有关阴虚血瘀症,阴虚阳亢(火热)症,气虚血瘀症,风痰阻络症的智能诊断");
count++;*/
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
BOOL CMyDlg::OnEraseBkgnd(CDC* pDC)
{
// TODO: Add your message handler code here and/or call default
CRect rect;
GetClientRect(rect);
//////////////////////////////////////////////////////
CDC memdc;
BITMAP bm1;
mybitmap.GetObject(sizeof(BITMAP),&bm1);
memdc.CreateCompatibleDC(pDC);
CBitmap* oldbitmap=memdc.SelectObject(&mybitmap);
int wide=rect.Width()/3;
int mheight=rect.Height()/3;
for (int j=0;j<3;j++)
{
for(int i=0;i<3;i++)
{
pDC->StretchBlt(rect.left,rect.top,wide,mheight,&memdc,0,0,bm1.bmWidth,bm1.bmHeight,SRCCOPY);
rect.left+= wide;
}
rect.left-=wide*3;
rect.top+=mheight;
}
//////////////////////////////
GetClientRect(rect);
CString s1=" ";
CString s2="有关阴虚血瘀症,阴虚阳亢(火热)症,气虚血瘀症,风痰阻络症的智能诊断";
CSize szExtent = pDC->GetTextExtent(s2, lstrlen(s2));
if(count>110)count=0;
CPoint pt( rect.right-4-10*count, rect.top+10);
int nMode =pDC->SetBkMode(TRANSPARENT);
pDC->DrawState(pt, szExtent, s2, DSS_NORMAL, TRUE, 0, (HBRUSH)NULL);
//dc.DrawText(strText,lstrlen(strText),rect,DT_CENTER);
pDC->SetBkMode(nMode);
count++;
//////////////////////////////
return true;
}
void CMyDlg::OnCheck1()
{
// TODO: Add your control notification handler code here
if(check1)
{
check1=false; zheng[0]=0;
}
else
{
check1=true;zheng[0]=1;
}
}
void CMyDlg::OnCheck2()
{
// TODO: Add your control notification handler code here
if(check2)
{
check2=false; zheng[1]=0;
}
else
{
check2=true;zheng[1]=1;
}
}
void CMyDlg::OnCheck3()
{
// TODO: Add your control notification handler code here
if(check3)
{
check3=false; zheng[2]=0;
}
else
{
check3=true;zheng[2]=1;
}
}
void CMyDlg::OnCheck4()
{
// TODO: Add your control notification handler code here
if(check4)
{
check4=false; zheng[3]=0;
}
else
{
check4=true;zheng[3]=1;
}
}
void CMyDlg::OnCheck5()
{
// TODO: Add your control notification handler code here
if(check5)
{
check5=false; zheng[4]=0;
}
else
{
check5=true;zheng[4]=1;
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