📄 blockmark.h
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// BlockMark.h : main header file for the BLOCKMARK application
//
#if !defined(AFX_BLOCKMARK_H__28FD4AA1_0DB4_4AFD_8E08_AAFB8CEAD517__INCLUDED_)
#define AFX_BLOCKMARK_H__28FD4AA1_0DB4_4AFD_8E08_AAFB8CEAD517__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#define PEMAKER_DUMPBLOCK_BEGIN \
__asm _emit 0xEB \
__asm _emit 0x07 \
__asm _emit 0xEB \
__asm _emit 0x42 \
__asm _emit 0x4C \
__asm _emit 0x4B \
__asm _emit 0x48 \
__asm _emit 0x44 \
__asm _emit 0xEB
#define PEMAKER_DUMPBLOCK_END \
__asm _emit 0xEB \
__asm _emit 0x07 \
__asm _emit 0xEB \
__asm _emit 0x42 \
__asm _emit 0x4C \
__asm _emit 0x4B \
__asm _emit 0x45 \
__asm _emit 0x4E \
__asm _emit 0xEB
/////////////////////////////////////////////////////////////////////////////
// CBlockMarkApp:
// See BlockMark.cpp for the implementation of this class
//
class CBlockMarkApp : public CWinApp
{
public:
CBlockMarkApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBlockMarkApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CBlockMarkApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BLOCKMARK_H__28FD4AA1_0DB4_4AFD_8E08_AAFB8CEAD517__INCLUDED_)
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