📄 testdlg.cpp
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// testDlg.cpp : implementation file
#include "stdafx.h"
#include "test.h"
#include "testDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//
// =======================================================================================================================
// * CTestDlg dialog
// =======================================================================================================================
//
CTestDlg::CTestDlg( CWnd *pParent /* NULL */ ) :
CDialog( CTestDlg::IDD, pParent )
{
//{{AFX_DATA_INIT(CTestDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon( IDR_MAINFRAME );
}
/*
=======================================================================================================================
*
=======================================================================================================================
*/
void CTestDlg::DoDataExchange( CDataExchange *pDX )
{
CDialog::DoDataExchange( pDX );
//{{AFX_DATA_MAP(CTestDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP( CTestDlg, CDialog )
//{{AFX_MSG_MAP(CTestDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//
// =======================================================================================================================
// * CTestDlg message handlers
// =======================================================================================================================
//
BOOL CTestDlg::OnInitDialog( void )
{
CDialog::OnInitDialog();
//
// Set the icon for this dialog. The framework does this automatically when the
// application's main window is not a dialog
//
SetIcon( m_hIcon, TRUE ); // Set big icon
SetIcon( m_hIcon, FALSE ); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
//
// =======================================================================================================================
// * If you add a minimize button to your dialog, you will need the code below to draw the icon. For MFC applications
// * using the document/view model, this is automatically done for you by the framework.
// =======================================================================================================================
//
void CTestDlg::OnPaint( void )
{
if( IsIconic() )
{
CPaintDC dc( this ); // device context for painting
SendMessage( WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0 );
// Center icon in client rectangle
int cxIcon = GetSystemMetrics( SM_CXICON );
int cyIcon = GetSystemMetrics( SM_CYICON );
CRect rect;
GetClientRect( &rect );
int x = ( rect.Width() - cxIcon + 1 ) / 2;
int y = ( rect.Height() - cyIcon + 1 ) / 2;
// Draw the icon
dc.DrawIcon( x, y, m_hIcon );
}
else
{
CDialog::OnPaint();
}
}
//
// =======================================================================================================================
// * The system calls this to obtain the cursor to display while the user drags the minimized window.
// =======================================================================================================================
//
HCURSOR CTestDlg::OnQueryDragIcon( void )
{
return( HCURSOR ) m_hIcon;
}
/*
=======================================================================================================================
*
=======================================================================================================================
*/
void CTestDlg::OnOK( void )
{
static CheckAtom = true;
ATOM Atom;
AfxMessageBox( "This is a Atom Test" );
if( CheckAtom )
{
Atom = FindAtom( "MyAtomString" );
if( Atom == 0 )
{
AfxMessageBox( "Oh,My Shell Lost! \nI Will Quit" );
ExitProcess( NULL );
}
else
{
AfxMessageBox( "My Shell Still Here \nI will Delete The Atom" );
DeleteAtom( Atom );
}
CheckAtom = false;
}
else
{
AfxMessageBox( "My Shell Still Here " );
}
}
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