📄 sceneview.h
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// SceneView.h : interface of the CSceneView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SCENEVIEW_H__984802CD_767E_11D4_9D9C_0080AD8441D2__INCLUDED_)
#define AFX_SCENEVIEW_H__984802CD_767E_11D4_9D9C_0080AD8441D2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Cube.h"
#include "Sphere.h"
#include "LightObj.h"
#include "Material.h"
#include "ColorBuffer.h"
class CSceneView : public CView
{
protected: // create from serialization only
CSceneView();
DECLARE_DYNCREATE(CSceneView)
// Attributes
private:
CSphere* m_pSphere0;
CSphere* m_pSphere1;
CCube* m_pCube0;
CCube* m_pCube1;
CCube* m_pCube2;
//视点
VERTEX3D m_viewer;
//取景器
VIEWFINDER m_viewFinder;
//光源
CLightObj* m_pLights;
//材质(为了简单,用一种材质)
CMaterial m_material;
//颜色缓冲区
CColorBuffer* m_pCB;
public:
CSceneDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSceneView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSceneView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CSceneView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in SceneView.cpp
inline CSceneDoc* CSceneView::GetDocument()
{ return (CSceneDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCENEVIEW_H__984802CD_767E_11D4_9D9C_0080AD8441D2__INCLUDED_)
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