📄 scene.plg
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<h1>Build Log</h1>
<h3>
--------------------Configuration: Scene - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x804 /fo"Debug/Scene.res" /d "_DEBUG" /d "_AFXDLL" "E:\VcPrg\c13\Scene\Scene.rc""
Creating temporary file "C:\WINDOWS\TEMP\RSPF175.TMP" with contents
[
/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"Debug/Scene.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"E:\VcPrg\c13\Scene\BLine.cpp"
"E:\VcPrg\c13\Scene\BRender.cpp"
"E:\VcPrg\c13\Scene\BTriangle.cpp"
"E:\VcPrg\c13\Scene\ColorBuffer.cpp"
"E:\VcPrg\c13\Scene\Cube.cpp"
"E:\VcPrg\c13\Scene\Edge.cpp"
"E:\VcPrg\c13\Scene\Facet.cpp"
"E:\VcPrg\c13\Scene\FloatColor.cpp"
"E:\VcPrg\c13\Scene\Lighting.cpp"
"E:\VcPrg\c13\Scene\LightObj.cpp"
"E:\VcPrg\c13\Scene\MainFrm.cpp"
"E:\VcPrg\c13\Scene\Material.cpp"
"E:\VcPrg\c13\Scene\Matrix3d.cpp"
"E:\VcPrg\c13\Scene\Object3d.cpp"
"E:\VcPrg\c13\Scene\Scene.cpp"
"E:\VcPrg\c13\Scene\SceneDoc.cpp"
"E:\VcPrg\c13\Scene\SceneView.cpp"
"E:\VcPrg\c13\Scene\Sphere.cpp"
"E:\VcPrg\c13\Scene\SubObject3d.cpp"
"E:\VcPrg\c13\Scene\TypedStack.cpp"
"E:\VcPrg\c13\Scene\Vector3d.cpp"
"E:\VcPrg\c13\Scene\Vertex3d.cpp"
"E:\VcPrg\c13\Scene\ViewFinder.cpp"
"E:\VcPrg\c13\Scene\ZBuffer.cpp"
]
Creating command line "cl.exe @C:\WINDOWS\TEMP\RSPF175.TMP"
Creating temporary file "C:\WINDOWS\TEMP\RSPF176.TMP" with contents
[
/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"Debug/Scene.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"E:\VcPrg\c13\Scene\StdAfx.cpp"
]
Creating command line "cl.exe @C:\WINDOWS\TEMP\RSPF176.TMP"
Creating temporary file "C:\WINDOWS\TEMP\RSPF177.TMP" with contents
[
/nologo /subsystem:windows /incremental:yes /pdb:"Debug/Scene.pdb" /debug /machine:I386 /out:"Debug/Scene.exe" /pdbtype:sept
.\Debug\BLine.obj
.\Debug\BRender.obj
.\Debug\BTriangle.obj
.\Debug\ColorBuffer.obj
.\Debug\Cube.obj
.\Debug\Edge.obj
.\Debug\Facet.obj
.\Debug\FloatColor.obj
.\Debug\Lighting.obj
.\Debug\LightObj.obj
.\Debug\MainFrm.obj
.\Debug\Material.obj
.\Debug\Matrix3d.obj
.\Debug\Object3d.obj
.\Debug\Scene.obj
.\Debug\SceneDoc.obj
.\Debug\SceneView.obj
.\Debug\Sphere.obj
.\Debug\StdAfx.obj
.\Debug\SubObject3d.obj
.\Debug\TypedStack.obj
.\Debug\Vector3d.obj
.\Debug\Vertex3d.obj
.\Debug\ViewFinder.obj
.\Debug\ZBuffer.obj
.\Debug\Scene.res
]
Creating command line "link.exe @C:\WINDOWS\TEMP\RSPF177.TMP"
<h3>Output Window</h3>
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
BLine.cpp
BRender.cpp
BTriangle.cpp
ColorBuffer.cpp
Cube.cpp
Edge.cpp
Facet.cpp
FloatColor.cpp
Lighting.cpp
LightObj.cpp
MainFrm.cpp
Material.cpp
Matrix3d.cpp
Object3d.cpp
Scene.cpp
SceneDoc.cpp
SceneView.cpp
Sphere.cpp
SubObject3d.cpp
TypedStack.cpp
Generating Code...
Compiling...
Vector3d.cpp
Vertex3d.cpp
ViewFinder.cpp
ZBuffer.cpp
Generating Code...
Linking...
<h3>Results</h3>
Scene.exe - 0 error(s), 0 warning(s)
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