📄 depthview.h
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// DepthView.h : interface of the CDepthView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_DEPTHVIEW_H__26D3D18D_75EA_11D4_9D9C_0080AD8441D2__INCLUDED_)
#define AFX_DEPTHVIEW_H__26D3D18D_75EA_11D4_9D9C_0080AD8441D2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Sphere.h"
#include "LightObj.h"
#include "Material.h"
#include "ColorBuffer.h"
class CDepthView : public CView
{
protected: // create from serialization only
CDepthView();
DECLARE_DYNCREATE(CDepthView)
// Attributes
private:
CSphere* m_pSphere0;
CSphere* m_pSphere1;
CSphere* m_pSphere2;
CSphere* m_pSphere3;
CSphere* m_pSphere4;
CSphere* m_pSphere5;
//视点
VERTEX3D m_viewer;
//取景器
VIEWFINDER m_viewFinder;
//光源
CLightObj* m_pLights;
//材质(为了简单,用一种材质)
CMaterial m_material;
//颜色缓冲区
CColorBuffer* m_pCB;
public:
CDepthDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDepthView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CDepthView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CDepthView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in DepthView.cpp
inline CDepthDoc* CDepthView::GetDocument()
{ return (CDepthDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DEPTHVIEW_H__26D3D18D_75EA_11D4_9D9C_0080AD8441D2__INCLUDED_)
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