📄 winmain.c
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#include "StdSDK.h" // Standard application includes
#include "Initialization.h" // For non-static function prototypes
#include "MainFrame.h" // For non-static function prototypes
#include "resource.h" // For resource identifiers
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright 1996 Brent Rector. All Rights Reserved.
//
// PROGRAM: Skeleton.exe
//
// PURPOSE: Provides a skeletal well-behaved Win32 application template
//
// PLATFORMS: Windows 95, Windows NT, Win32s
//
//
// int WinMain (HINSTANCE, HINSTANCE, LPSTR, int)
//
// PURPOSE: Entry point for the application.
//
// COMMENTS:
//
// This function initializes the application and processes the
// message loop.
//
int
WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG msg ;
HACCEL haccel ;
// Instance initialization
if (!initInstance (hInstance, IDR_MAINFRAME, nCmdShow)) {
return FALSE ;
}
// Load accelator table for the main frame window's menu
haccel =
LoadAccelerators (hInstance, MAKEINTRESOURCE (IDR_MAINFRAME)) ;
ASSERT (NULL != haccel) ;
// Main message loop:
while (GetMessage (&msg, NULL, 0, 0)) {
if (!TranslateAccelerator (msg.hwnd, haccel, &msg)) {
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
}
return exitInstance (&msg) ;
// These prevent 'unused formal parameter' warnings
hPrevInstance ;
lpCmdLine ;
}
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