📄 main.c
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return SQLITE_BUSY; } assert( !sqlite3SafetyCheck(db) ); /* FIX ME: db->magic may be set to SQLITE_MAGIC_CLOSED if the database ** cannot be opened for some reason. So this routine needs to run in ** that case. But maybe there should be an extra magic value for the ** "failed to open" state. */ if( db->magic!=SQLITE_MAGIC_CLOSED && sqlite3SafetyOn(db) ){ /* printf("DID NOT CLOSE\n"); fflush(stdout); */ return SQLITE_ERROR; } for(j=0; j<db->nDb; j++){ struct Db *pDb = &db->aDb[j]; if( pDb->pBt ){ sqlite3BtreeClose(pDb->pBt); pDb->pBt = 0; } } sqlite3ResetInternalSchema(db, 0); assert( db->nDb<=2 ); assert( db->aDb==db->aDbStatic ); for(i=sqliteHashFirst(&db->aFunc); i; i=sqliteHashNext(i)){ FuncDef *pFunc, *pNext; for(pFunc = (FuncDef*)sqliteHashData(i); pFunc; pFunc=pNext){ pNext = pFunc->pNext; sqliteFree(pFunc); } } for(i=sqliteHashFirst(&db->aCollSeq); i; i=sqliteHashNext(i)){ CollSeq *pColl = (CollSeq *)sqliteHashData(i); sqliteFree(pColl); } sqlite3HashClear(&db->aCollSeq); sqlite3HashClear(&db->aFunc); sqlite3Error(db, SQLITE_OK, 0); /* Deallocates any cached error strings. */ if( db->pValue ){ sqlite3ValueFree(db->pValue); } if( db->pErr ){ sqlite3ValueFree(db->pErr); } db->magic = SQLITE_MAGIC_ERROR; sqliteFree(db); return SQLITE_OK;}/*** Rollback all database files.*/void sqlite3RollbackAll(sqlite3 *db){ int i; for(i=0; i<db->nDb; i++){ if( db->aDb[i].pBt ){ sqlite3BtreeRollback(db->aDb[i].pBt); db->aDb[i].inTrans = 0; } } sqlite3ResetInternalSchema(db, 0);}/*** Return a static string that describes the kind of error specified in the** argument.*/const char *sqlite3ErrStr(int rc){ const char *z; switch( rc ){ case SQLITE_ROW: case SQLITE_DONE: case SQLITE_OK: z = "not an error"; break; case SQLITE_ERROR: z = "SQL logic error or missing database"; break; case SQLITE_INTERNAL: z = "internal SQLite implementation flaw"; break; case SQLITE_PERM: z = "access permission denied"; break; case SQLITE_ABORT: z = "callback requested query abort"; break; case SQLITE_BUSY: z = "database is locked"; break; case SQLITE_LOCKED: z = "database table is locked"; break; case SQLITE_NOMEM: z = "out of memory"; break; case SQLITE_READONLY: z = "attempt to write a readonly database"; break; case SQLITE_INTERRUPT: z = "interrupted"; break; case SQLITE_IOERR: z = "disk I/O error"; break; case SQLITE_CORRUPT: z = "database disk image is malformed"; break; case SQLITE_NOTFOUND: z = "table or record not found"; break; case SQLITE_FULL: z = "database is full"; break; case SQLITE_CANTOPEN: z = "unable to open database file"; break; case SQLITE_PROTOCOL: z = "database locking protocol failure"; break; case SQLITE_EMPTY: z = "table contains no data"; break; case SQLITE_SCHEMA: z = "database schema has changed"; break; case SQLITE_TOOBIG: z = "too much data for one table row"; break; case SQLITE_CONSTRAINT: z = "constraint failed"; break; case SQLITE_MISMATCH: z = "datatype mismatch"; break; case SQLITE_MISUSE: z = "library routine called out of sequence";break; case SQLITE_NOLFS: z = "kernel lacks large file support"; break; case SQLITE_AUTH: z = "authorization denied"; break; case SQLITE_FORMAT: z = "auxiliary database format error"; break; case SQLITE_RANGE: z = "bind or column index out of range"; break; case SQLITE_NOTADB: z = "file is encrypted or is not a database";break; default: z = "unknown error"; break; } return z;}/*** This routine implements a busy callback that sleeps and tries** again until a timeout value is reached. The timeout value is** an integer number of milliseconds passed in as the first** argument.*/static int sqliteDefaultBusyCallback( void *Timeout, /* Maximum amount of time to wait */ int count /* Number of times table has been busy */){#if SQLITE_MIN_SLEEP_MS==1 static const char delays[] = { 1, 2, 5, 10, 15, 20, 25, 25, 25, 50, 50, 50, 100}; static const short int totals[] = { 0, 1, 3, 8, 18, 33, 53, 78, 103, 128, 178, 228, 287};# define NDELAY (sizeof(delays)/sizeof(delays[0])) ptr timeout = (ptr)Timeout; ptr delay, prior; if( count <= NDELAY ){ delay = delays[count-1]; prior = totals[count-1]; }else{ delay = delays[NDELAY-1]; prior = totals[NDELAY-1] + delay*(count-NDELAY-1); } if( prior + delay > timeout ){ delay = timeout - prior; if( delay<=0 ) return 0; } sqlite3OsSleep(delay); return 1;#else int timeout = (int)Timeout; if( (count+1)*1000 > timeout ){ return 0; } sqlite3OsSleep(1000); return 1;#endif}/*** This routine sets the busy callback for an Sqlite database to the** given callback function with the given argument.*/int sqlite3_busy_handler( sqlite3 *db, int (*xBusy)(void*,int), void *pArg){ if( sqlite3SafetyCheck(db) ){ return SQLITE_MISUSE; } db->busyHandler.xFunc = xBusy; db->busyHandler.pArg = pArg; return SQLITE_OK;}#ifndef SQLITE_OMIT_PROGRESS_CALLBACK/*** This routine sets the progress callback for an Sqlite database to the** given callback function with the given argument. The progress callback will** be invoked every nOps opcodes.*/void sqlite3_progress_handler( sqlite3 *db, int nOps, int (*xProgress)(void*), void *pArg){ if( !sqlite3SafetyCheck(db) ){ if( nOps>0 ){ db->xProgress = xProgress; db->nProgressOps = nOps; db->pProgressArg = pArg; }else{ db->xProgress = 0; db->nProgressOps = 0; db->pProgressArg = 0; } }}#endif/*** This routine installs a default busy handler that waits for the** specified number of milliseconds before returning 0.*/int sqlite3_busy_timeout(sqlite3 *db, int ms){ if( ms>0 ){ sqlite3_busy_handler(db, sqliteDefaultBusyCallback, (void*)(ptr)ms); }else{ sqlite3_busy_handler(db, 0, 0); } return SQLITE_OK;}/*** Cause any pending operation to stop at its earliest opportunity.*/void sqlite3_interrupt(sqlite3 *db){ if( !sqlite3SafetyCheck(db) ){ db->flags |= SQLITE_Interrupt; }}/*** Windows systems should call this routine to free memory that** is returned in the in the errmsg parameter of sqlite3_open() when** SQLite is a DLL. For some reason, it does not work to call free()** directly.**** Note that we need to call free() not sqliteFree() here.*/void sqlite3_free(char *p){ free(p); }/*** Create new user functions.*/int sqlite3_create_function( sqlite3 *db, const char *zFunctionName, int nArg, int enc, void *pUserData, void (*xFunc)(sqlite3_context*,int,sqlite3_value **), void (*xStep)(sqlite3_context*,int,sqlite3_value **), void (*xFinal)(sqlite3_context*)){ FuncDef *p; int nName; if( sqlite3SafetyCheck(db) ){ return SQLITE_MISUSE; } if( zFunctionName==0 || (xFunc && (xFinal || xStep)) || (!xFunc && (xFinal && !xStep)) || (!xFunc && (!xFinal && xStep)) || (nArg<-1 || nArg>127) || (255<(nName = strlen(zFunctionName))) ){ return SQLITE_ERROR; } #ifndef SQLITE_OMIT_UTF16 /* If SQLITE_UTF16 is specified as the encoding type, transform this ** to one of SQLITE_UTF16LE or SQLITE_UTF16BE using the ** SQLITE_UTF16NATIVE macro. SQLITE_UTF16 is not used internally. ** ** If SQLITE_ANY is specified, add three versions of the function ** to the hash table. */ if( enc==SQLITE_UTF16 ){ enc = SQLITE_UTF16NATIVE; }else if( enc==SQLITE_ANY ){ int rc; rc = sqlite3_create_function(db, zFunctionName, nArg, SQLITE_UTF8, pUserData, xFunc, xStep, xFinal); if( rc!=SQLITE_OK ) return rc; rc = sqlite3_create_function(db, zFunctionName, nArg, SQLITE_UTF16LE, pUserData, xFunc, xStep, xFinal); if( rc!=SQLITE_OK ) return rc; enc = SQLITE_UTF16BE; }#else enc = SQLITE_UTF8;#endif /* Check if an existing function is being overridden or deleted. If so, ** and there are active VMs, then return SQLITE_BUSY. If a function ** is being overridden/deleted but there are no active VMs, allow the ** operation to continue but invalidate all precompiled statements. */ p = sqlite3FindFunction(db, zFunctionName, nName, nArg, enc, 0); if( p && p->iPrefEnc==enc && p->nArg==nArg ){ if( db->activeVdbeCnt ){ sqlite3Error(db, SQLITE_BUSY, "Unable to delete/modify user-function due to active statements"); return SQLITE_BUSY; }else{ sqlite3ExpirePreparedStatements(db); } } p = sqlite3FindFunction(db, zFunctionName, nName, nArg, enc, 1); if( p==0 ) return SQLITE_NOMEM; p->xFunc = xFunc; p->xStep = xStep; p->xFinalize = xFinal; p->pUserData = pUserData; return SQLITE_OK;}#ifndef SQLITE_OMIT_UTF16int sqlite3_create_function16( sqlite3 *db, const void *zFunctionName, int nArg, int eTextRep, void *pUserData, void (*xFunc)(sqlite3_context*,int,sqlite3_value**), void (*xStep)(sqlite3_context*,int,sqlite3_value**), void (*xFinal)(sqlite3_context*)){ int rc; char const *zFunc8; sqlite3_value *pTmp; if( sqlite3SafetyCheck(db) ){ return SQLITE_MISUSE; } pTmp = sqlite3GetTransientValue(db); sqlite3ValueSetStr(pTmp, -1, zFunctionName, SQLITE_UTF16NATIVE,SQLITE_STATIC); zFunc8 = sqlite3ValueText(pTmp, SQLITE_UTF8); if( !zFunc8 ){ return SQLITE_NOMEM; } rc = sqlite3_create_function(db, zFunc8, nArg, eTextRep, pUserData, xFunc, xStep, xFinal); return rc;}#endif/*** Register a trace function. The pArg from the previously registered trace** is returned. **** A NULL trace function means that no tracing is executes. A non-NULL** trace is a pointer to a function that is invoked at the start of each** sqlite3_exec().*/void *sqlite3_trace(sqlite3 *db, void (*xTrace)(void*,const char*), void *pArg){ void *pOld = db->pTraceArg; db->xTrace = xTrace; db->pTraceArg = pArg; return pOld;}/*** EXPERIMENTAL ******* Register a function to be invoked when a transaction comments.** If either function returns non-zero, then the commit becomes a** rollback.*/void *sqlite3_commit_hook( sqlite3 *db, /* Attach the hook to this database */ int (*xCallback)(void*), /* Function to invoke on each commit */ void *pArg /* Argument to the function */){ void *pOld = db->pCommitArg; db->xCommitCallback = xCallback; db->pCommitArg = pArg; return pOld;}/*** This routine is called to create a connection to a database BTree** driver. If zFilename is the name of a file, then that file is** opened and used. If zFilename is the magic name ":memory:" then** the database is stored in memory (and is thus forgotten as soon as** the connection is closed.) If zFilename is NULL then the database** is for temporary use only and is deleted as soon as the connection** is closed.**** A temporary database can be either a disk file (that is automatically** deleted when the file is closed) or a set of red-black trees held in memory,** depending on the values of the TEMP_STORE compile-time macro and the** db->temp_store variable, according to the following chart:**** TEMP_STORE db->temp_store Location of temporary database** ---------- -------------- ------------------------------** 0 any file** 1 1 file** 1 2 memory** 1 0 file** 2 1 file** 2 2 memory** 2 0 memory** 3 any memory*/int sqlite3BtreeFactory( const sqlite3 *db, /* Main database when opening aux otherwise 0 */ const char *zFilename, /* Name of the file containing the BTree database */ int omitJournal, /* if TRUE then do not journal this file */ int nCache, /* How many pages in the page cache */ Btree **ppBtree /* Pointer to new Btree object written here */){ int btree_flags = 0; int rc; assert( ppBtree != 0); if( omitJournal ){ btree_flags |= BTREE_OMIT_JOURNAL; } if( db->flags & SQLITE_NoReadlock ){ btree_flags |= BTREE_NO_READLOCK; } if( zFilename==0 ){#if TEMP_STORE==0 /* Do nothing */#endif#ifndef SQLITE_OMIT_MEMORYDB#if TEMP_STORE==1 if( db->temp_store==2 ) zFilename = ":memory:";#endif#if TEMP_STORE==2 if( db->temp_store!=1 ) zFilename = ":memory:";#endif#if TEMP_STORE==3 zFilename = ":memory:";#endif#endif /* SQLITE_OMIT_MEMORYDB */ } rc = sqlite3BtreeOpen(zFilename, ppBtree, btree_flags); if( rc==SQLITE_OK ){ sqlite3BtreeSetBusyHandler(*ppBtree, (void*)&db->busyHandler); sqlite3BtreeSetCacheSize(*ppBtree, nCache); } return rc;}/*** Return UTF-8 encoded English language explanation of the most recent** error.*/const char *sqlite3_errmsg(sqlite3 *db){ const char *z; if( sqlite3_malloc_failed ){ return sqlite3ErrStr(SQLITE_NOMEM); } if( sqlite3SafetyCheck(db) || db->errCode==SQLITE_MISUSE ){ return sqlite3ErrStr(SQLITE_MISUSE); } z = sqlite3_value_text(db->pErr); if( z==0 ){ z = sqlite3ErrStr(db->errCode); } return z;}#ifndef SQLITE_OMIT_UTF16/*** Return UTF-16 encoded English language explanation of the most recent** error.*/const void *sqlite3_errmsg16(sqlite3 *db){ /* Because all the characters in the string are in the unicode ** range 0x00-0xFF, if we pad the big-endian string with a ** zero byte, we can obtain the little-endian string with ** &big_endian[1]. */ static const char outOfMemBe[] = { 0, 'o', 0, 'u', 0, 't', 0, ' ', 0, 'o', 0, 'f', 0, ' ', 0, 'm', 0, 'e', 0, 'm', 0, 'o', 0, 'r', 0, 'y', 0, 0, 0 };
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