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📄 caller.h

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// Caller.h : main header file for the CALLER application
//

#if !defined(AFX_CALLER_H__069ACD23_6400_47C9_9794_FF051CF22A62__INCLUDED_)
#define AFX_CALLER_H__069ACD23_6400_47C9_9794_FF051CF22A62__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols
#include "Caller_i.h"

/////////////////////////////////////////////////////////////////////////////
// CCallerApp:
// See Caller.cpp for the implementation of this class
//

//##ModelId=3FFC8F3A039B
class CCallerApp : public CWinApp
{
public:
	//##ModelId=3FFC8F3A03AA
	CCallerApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CCallerApp)
	public:
	//##ModelId=3FFC8F3A03AB
	virtual BOOL InitInstance();
	//##ModelId=3FFC8F3A03B9
		virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
	//{{AFX_MSG(CCallerApp)
	//##ModelId=3FFC8F3A03BB
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	//##ModelId=3FFC8F3A03BD
	BOOL m_bATLInited;
private:
	//##ModelId=3FFC8F3A03C8
	BOOL InitATL();
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CALLER_H__069ACD23_6400_47C9_9794_FF051CF22A62__INCLUDED_)

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