📄 usbaudio.tra
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*** Creating Trace Output File '.\Obj\usbaudio.tra' Ok.
### Preparing for ADS-LD.
### Creating ADS-LD Command Line
### List of Objects: adding '".\obj\irq.o"'
### List of Objects: adding '".\obj\target.o"'
### List of Objects: adding '".\obj\usbuser.o"'
### List of Objects: adding '".\obj\usbcore.o"'
### List of Objects: adding '".\obj\usbdesc.o"'
### List of Objects: adding '".\obj\usbdmain.o"'
### List of Objects: adding '".\obj\timer.o"'
### List of Objects: adding '".\obj\usbhw.o"'
### List of Objects: adding '".\obj\adcuser.o"'
### List of Objects: adding '".\obj\startup.o"'
### List of Objects: adding '".\obj\swi_handler.o"'
### ADS-LD Command completed:
".\obj\irq.o" ".\obj\target.o" ".\obj\usbuser.o" ".\obj\usbcore.o" ".\obj\usbdesc.o" ".\obj\usbdmain.o" ".\obj\timer.o" ".\obj\usbhw.o" ".\obj\adcuser.o" ".\obj\startup.o" ".\obj\swi_handler.o" --strict --scatter ".\Obj\usbaudio.sct"
--entry 0x00000000 --map --xref --callgraph --symbols
--info sizes --info totals --info unused --info veneers
--list ".\Lst\usbaudio.map" -o ".\Obj\usbaudio.axf"### Preparing Environment (PrepEnvAds)
### ADS-LD Output File: '.\Obj\usbaudio.axf'
### ADS-LD Command File: '.\Obj\usbaudio.lnp'
### Checking for dirty Components...
### Creating CmdFile '.\Obj\usbaudio.lnp', Handle=0x00000244
### Writing '.lnp' file
### ADS-LD Command file '.\Obj\usbaudio.lnp' is ready.
### ADS-LD: About to start ADS-LD Thread.
### ADS-LD: executed with 0 errors
### Updating obj list
### LDADS_file() completed.
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