📄 compositordlg.cpp
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// CompositorDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Compositor.h"
#include "CompositorDlg.h"
#include<time.h>
#include<stdlib.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCompositorDlg dialog
CCompositorDlg::CCompositorDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCompositorDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCompositorDlg)
m_compare = 0.0;
m_exchange = 0.0;
m_num = 0;
m_time = 0.0;
m_move = 0.0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CCompositorDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCompositorDlg)
DDX_Text(pDX, IDC_bijiao, m_compare);
DDX_Text(pDX, IDC_jiaohuan, m_exchange);
DDX_Text(pDX, IDC_number, m_num);
DDV_MinMaxLong(pDX, m_num, 0, 30000);
DDX_Text(pDX, IDC_time, m_time);
DDX_Text(pDX, IDC_yidong, m_move);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCompositorDlg, CDialog)
//{{AFX_MSG_MAP(CCompositorDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
ON_BN_CLICKED(IDC_BUTTON5, OnButton5)
ON_BN_CLICKED(IDC_BUTTON6, OnButton6)
ON_BN_CLICKED(IDC_BUTTON7, OnButton7)
ON_BN_CLICKED(IDC_EXIT, OnExit)
ON_BN_CLICKED(IDC_OK, OnOk)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void paixu::insertsort(int r[],long m,long n)
{ compare=0;
move=0;
exchange=0;
start=clock();
long x,i,j;
for(i=m+1;i<=n;i++)
{
x=r[i];
j=i-1;
compare++;
while(j>=m&&x<r[j])
{
move++;
compare++;
r[j+1]=r[j];
j--;
}
r[j+1]=x;
}
end=clock();
time=end-start;
return ;
}
//////////////////////////////////////////////////////////////////////////
//希尔排序
void paixu::shellsort(int r[],long m,long n)
{
compare=0;
move=0;
exchange=0;
start=clock();
long i,j,gap;
int temp; //temp为临时变量
gap=(n-m+1)/2; //增量的初值为n/2
while(gap>0)
{
for(i=gap+1;i<=n;i++)
{
j=i-gap;
while(j>m-1)
{
compare++;
if(r[j]>r[j+gap]) //交换r[j]和r[j+gap]
{
temp=r[j];
r[j]=r[j+gap];
r[j+gap]=temp;
exchange++;
j=j-gap;
}
else j=m-1; //通过给j赋值而退出while循环
}
}
gap=gap/2; //减小增量
}
end=clock();
time=end-start;
}
///////////////////////////////////////////////////////////////////
//冒泡排序
void paixu::bubblesort(int r[],long m,long n)
{
compare=0;
move=0;
exchange=0;
start=clock();
long i,j,exchanges;
int temp;
for(i=m;i<=n-1;i++)
{
exchanges=0;
for(j=n;j>=i+1;j--)
{
compare++;
if(r[j]<r[j-1]) //比较
{
temp=r[j];
r[j]=r[j-1]; //交换
r[j-1]=temp;
exchanges=1;
exchange++;
}
}
if(exchanges==0) //本趟无交换发生,则结束
{ end=clock();
time=end-start;
return;
}
}
end=clock();
time=end-start;
}
////////////////////////////////////////////////////////////////
//快速排序
void paixu::quick(int r[],long s,long t)
{
long i=s,j=t;
if(s<t)
{
r[0]=r[s];
do //以r[0]为基准将r分成两部分
{
compare++;
while(j>i&&r[j]>r[0]) //从右向左找大于基准的纪录r[j]
{
compare++;
j--;
}
if(i<j)
{
r[i]=r[j];
move++;
i++;
}
compare++;
while(i<j&&r[i]<r[0]) //从左向右找大于基准的纪录r[i]
{
compare++;
i++;
}
if(i<j)
{
move++;
r[j]=r[i];
j--;
}
}while(i<j);
r[i]=r[0];
quick(r,s,j-1);
quick(r,j+1,t);
}
}
void paixu::quicksort(int r[],long s,long t)
{
compare=0;
move=0;
exchange=0;
start=clock();
quick(r,s,t);
end=clock();
time=end-start;
}
///////////////////////////////////////////////////////////////////
//选择排序
void paixu::selectsort(int r[],long m,long n)
{
compare=0;
move=0;
exchange=0;
start=clock();
long i,j,k;
int temp;
for(i=m;i<=n-1;i++)
{
k=i;
for(j=i+1;j<=n;j++)
{
compare++;
if(r[j]<r[k])
k=j; //用k指出每趟在无序区段的最小元素
}
exchange++;
temp=r[i]; //将r[k]和r[i]交换
r[i]=r[k];
r[k]=temp;
}
end=clock();
time=end-start;
}
//////////////////////////////////////////////////////////////////
//堆排序***********
void paixu::sift(int r[],long l,long m)
{
long i,j;
int x;
i=l;
j=2*i; //r[j]是r[i]的左孩子
x=r[i];
while(j<m)
{
compare++;
if(j<m&&r[j]<r[j+1]) //若右孩子较大,则把j修改为右孩子的下标
j++;
compare++;
if(x<r[j])
{
move++;
r[i]=r[j]; //将r[j]调到父亲的位置上
i=j; //修改i和j的值,以便继续往下筛
j=2*i;
}
else j=m+1; //筛运算完成,令j=m+1,以便终止循环
}
r[i]=x; //被筛节点的值放入最终位置
}
void paixu::heapsort(int r[],long n)
{
compare=0;
move=0;
exchange=0;
start=clock();
long i;
int m;
for(i=n/2;i>=1;i--) //建立初始堆
sift(r,i,n);
for(i=n;i>=2;i--) //进行n-1次循环,完成堆排序
{
m=r[i]; //将第一个元素同当前区间内最后一个元素对换
r[i]=r[1];
r[1]=m;
exchange++;
sift(r,1,i-1); //筛r[1]节点,得到i-1个节点的堆
}
end=clock();
time=end-start;
}
/////////////////////////////////////////////////////////////////////////
//二路归并排序
void paixu::merge(int a[],long s,long m,long n,int b[])
{
long i,j,k;
i=s;j=m+1;k=0; //k为b的指示器,i,j分别为s1,s2的指示器
while(i<=m&&j<=n)
{
compare++;
move++;
if(a[i]<=a[j])b[k++]=a[i++];
else b[k++]=a[j++];
}
while(i<=m){b[k++]=a[i++];move++;}
while(j<=n){b[k++]=a[j++];move++;}
return;
}
//////////////////////////////////////////////////////////
//归并排序
void paixu::mmergesort(int a[],long p1,long p2,long len,int b[])
{//多段二路合并:r[p1]~r[p2]中,每len个元素为一个有序段,将从头起的每个连续的
long i,j,k;
i=p1;
k=0;
while(i+2*len-1<=p2)
{//当从i起的后面有完整的两段时,合并之
merge(a,i,i+len-1,i+2*len-1,b+k);
i+=2*len;
k+=2*len;
}
if(i+len<=p2)//剩两段,但最后段的段长不足len
merge(a,i,i+len-1,p2,b+k);
else //剩一段,或不够
for(j=i;j<=p2;j++)
{
b[k++]=a[j];
move++;
}
}
void paixu::sortmerge(int a[],long p1,long p2,int b[])
{//二路归并排序,将a[p1]~a[p2]中的元素排序,结果在b[0]~b[p2-p1]中
compare=0;
move=0;
exchange=0;
start=clock();
long len;
len=1;
while(len<p2-p1+1)
{
mmergesort(a,p1,p2,len,b);//将a[p1]~a[p2]中的长度为len的相邻有序段两两合并到b[0]~[p2-p1]
len=len*2;
mmergesort(b,0,p2-p1,len,a+p1);//将b[0]~b[p2-p1]中长度为len的相邻有序段两两合并到a[p1]~a[p2]
}
end=clock();
time=end-start;
}
/////////////////////////////////////////////////////////////////////////////
// CCompositorDlg message handlers
BOOL CCompositorDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CCompositorDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CCompositorDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CCompositorDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CCompositorDlg::OnButton1()
{
for(int i=1;i<=m_num;i++)
b[i]=a[i];
paixu ab;
ab.insertsort(b,1,m_num);
UpdateData(TRUE);
m_compare=ab.compare;
m_move=ab.move;
m_exchange=ab.exchange;
m_time=ab.time;
UpdateData(FALSE);
}
void CCompositorDlg::OnButton2()
{
for(int i=1;i<=m_num;i++)
b[i]=a[i];
paixu ab;
ab.shellsort(b,1,m_num);
UpdateData(TRUE);
m_compare=ab.compare;
m_move=ab.move;
m_exchange=ab.exchange;
m_time=ab.time;
UpdateData(FALSE);
}
void CCompositorDlg::OnButton3()
{
for(int i=1;i<=m_num;i++)
b[i]=a[i];
paixu ab;
ab.bubblesort(b,1,m_num);
UpdateData(TRUE);
m_compare=ab.compare;
m_move=ab.move;
m_exchange=ab.exchange;
m_time=ab.time;
UpdateData(FALSE);
}
void CCompositorDlg::OnButton4()
{
for(int i=1;i<=m_num;i++)
b[i]=a[i];
paixu ab;
ab.quicksort(b,1,m_num);
UpdateData(TRUE);
m_compare=ab.compare;
m_move=ab.move;
m_exchange=ab.exchange;
m_time=ab.time;
UpdateData(FALSE);
}
void CCompositorDlg::OnButton5()
{
for(int i=1;i<=m_num;i++)
b[i]=a[i];
paixu ab;
ab.selectsort(b,1,m_num);
UpdateData(TRUE);
m_compare=ab.compare;
m_move=ab.move;
m_exchange=ab.exchange;
m_time=ab.time;
UpdateData(FALSE);
}
void CCompositorDlg::OnButton6()
{
for(int i=1;i<=m_num;i++)
b[i]=a[i];
paixu ab;
ab.heapsort(b,m_num);
UpdateData(TRUE);
m_compare=ab.compare;
m_move=ab.move;
m_exchange=ab.exchange;
m_time=ab.time;
UpdateData(FALSE);
}
void CCompositorDlg::OnButton7()
{
for(int i=1;i<=m_num;i++)
b[i]=a[i];
paixu ab;
ab. sortmerge(b,1,m_num,r);
UpdateData(TRUE);
m_compare=ab.compare;
m_move=ab.move;
m_exchange=ab.exchange;
m_time=ab.time;
UpdateData(FALSE);
}
void CCompositorDlg::OnExit()
{
CDialog::OnCancel();
}
void CCompositorDlg::OnOk()
{
UpdateData(TRUE);
srand(time(NULL));
for(int i=1;i<=m_num;i++) //产生num个随机数
a[i]=rand();
UpdateData(FALSE);
}
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