📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "GL2Avi.h"
#include "MainFrm.h"
#include "GL2AviDoc.h"
#include "GL2AviView.h"
#include "AVIGenerator.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_COMMAND(ID_AVIGENERATION_GENERATE, OnAvigenerationGenerate)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnAvigenerationGenerate()
{
UINT i,nFrames=200;
CAVIGenerator AviGen;
LPBITMAPINFOHEADER lpbih;
BYTE* bmBits;
CGL2AviView* pView=(CGL2AviView*)GetActiveView();
HRESULT hr;
CProgressBar Bar(_T("Generating movie"), 40, nFrames, true);
Bar.SetStep(1);
BeginWaitCursor();
// set 15fps
AviGen.SetRate(15);
// give info about bitmap
AviGen.SetBitmapHeader(pView);
// set filename, extension ".avi" is appended if necessary
AviGen.SetFileName(_T("test.avo"));
// retreiving size of image
lpbih=AviGen.GetBitmapHeader();
// allocating memory
bmBits=new BYTE[lpbih->biSizeImage];
hr=AviGen.InitEngine();
if (FAILED(hr))
{
AfxMessageBox( AviGen.GetLastErrorMessage());
goto Cleaning;
}
// reading back buffer
glReadBuffer(GL_BACK);
for(i=0;i<nFrames;i++)
{
// render frame
pView->DrawGL();
// Copy from OpenGL to buffer
glReadPixels(0,0,lpbih->biWidth,lpbih->biHeight,GL_BGR_EXT,GL_UNSIGNED_BYTE,bmBits);
// send to avi engine
hr=AviGen.AddFrame(bmBits);
if (FAILED(hr))
{
AfxMessageBox( AviGen.GetLastErrorMessage());
goto Cleaning;
}
Bar.StepIt();
}
Cleaning:
// releasing engine and memory
AviGen.ReleaseEngine();
delete[] bmBits;
glReadBuffer(GL_FRONT);
EndWaitCursor();
}
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