xpbtn_scroll.cpp

来自「c++系统开发实例精粹内附的80例源代码 环境:windows2000,c++」· C++ 代码 · 共 78 行

CPP
78
字号
// XPBtn_Scroll.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "XPBtn_Scroll.h"
#include "XPBtn_ScrollDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CXPBtn_ScrollApp

BEGIN_MESSAGE_MAP(CXPBtn_ScrollApp, CWinApp)
	//{{AFX_MSG_MAP(CXPBtn_ScrollApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CXPBtn_ScrollApp construction

CXPBtn_ScrollApp::CXPBtn_ScrollApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
	
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CXPBtn_ScrollApp object

CXPBtn_ScrollApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CXPBtn_ScrollApp initialization

BOOL CXPBtn_ScrollApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif


	   CXPBtn_ScrollDlg dlg;
	   m_pMainWnd = &dlg;
	   int nResponse = dlg.DoModal();
	   if (nResponse == IDOK)
	   {
		   // TODO: Place code here to handle when the dialog is
		   //  dismissed with OK
	   }  
	   else if (nResponse == IDCANCEL)
	   {
		   // TODO: Place code here to handle when the dialog is
		   //  dismissed with Cancel
	   }

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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