📄 kissingprincess2.cpp
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//: C10:KissingPrincess2.cpp
// From "Thinking in C++, Volume 2", by Bruce Eckel & Chuck Allison.
// (c) 1995-2004 MindView, Inc. All Rights Reserved.
// See source code use permissions stated in the file 'License.txt',
// distributed with the code package available at www.MindView.net.
// The State pattern.
#include <iostream>
#include <string>
using namespace std;
class Creature {
class State {
public:
virtual string response() = 0;
};
class Frog : public State {
public:
string response() { return "Ribbet!"; }
};
class Prince : public State {
public:
string response() { return "Darling!"; }
};
State* state;
public:
Creature() : state(new Frog()) {}
void greet() {
cout << state->response() << endl;
}
void kiss() {
delete state;
state = new Prince();
}
};
int main() {
Creature creature;
creature.greet();
creature.kiss();
creature.greet();
} ///:~
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