📄 virtualconstructor.cpp
字号:
//: C10:VirtualConstructor.cpp
// From "Thinking in C++, Volume 2", by Bruce Eckel & Chuck Allison.
// (c) 1995-2004 MindView, Inc. All Rights Reserved.
// See source code use permissions stated in the file 'License.txt',
// distributed with the code package available at www.MindView.net.
#include <iostream>
#include <string>
#include <stdexcept>
#include <stdexcept>
#include <cstddef>
#include <vector>
#include "../purge.h"
using namespace std;
class Shape {
Shape* s;
// Prevent copy-construction & operator=
Shape(Shape&);
Shape operator=(Shape&);
protected:
Shape() { s = 0; }
public:
virtual void draw() { s->draw(); }
virtual void erase() { s->erase(); }
virtual void test() { s->test(); }
virtual ~Shape() {
cout << "~Shape" << endl;
if(s) {
cout << "Making virtual call: ";
s->erase(); // Virtual call
}
cout << "delete s: ";
delete s; // The polymorphic deletion
// (delete 0 is legal; it produces a no-op)
}
class BadShapeCreation : public logic_error {
public:
BadShapeCreation(string type)
: logic_error("Cannot create type " + type) {}
};
Shape(string type) throw(BadShapeCreation);
};
class Circle : public Shape {
Circle(Circle&);
Circle operator=(Circle&);
Circle() {} // Private constructor
friend class Shape;
public:
void draw() { cout << "Circle::draw" << endl; }
void erase() { cout << "Circle::erase" << endl; }
void test() { draw(); }
~Circle() { cout << "Circle::~Circle" << endl; }
};
class Square : public Shape {
Square(Square&);
Square operator=(Square&);
Square() {}
friend class Shape;
public:
void draw() { cout << "Square::draw" << endl; }
void erase() { cout << "Square::erase" << endl; }
void test() { draw(); }
~Square() { cout << "Square::~Square" << endl; }
};
Shape::Shape(string type) throw(Shape::BadShapeCreation) {
if(type == "Circle")
s = new Circle;
else if(type == "Square")
s = new Square;
else throw BadShapeCreation(type);
draw(); // Virtual call in the constructor
}
char* sl[] = { "Circle", "Square", "Square",
"Circle", "Circle", "Circle", "Square" };
int main() {
vector<Shape*> shapes;
cout << "virtual constructor calls:" << endl;
try {
for(size_t i = 0; i < sizeof sl / sizeof sl[0]; i++)
shapes.push_back(new Shape(sl[i]));
} catch(Shape::BadShapeCreation e) {
cout << e.what() << endl;
purge(shapes);
return EXIT_FAILURE;
}
for(size_t i = 0; i < shapes.size(); i++) {
shapes[i]->draw();
cout << "test" << endl;
shapes[i]->test();
cout << "end test" << endl;
shapes[i]->erase();
}
Shape c("Circle"); // Create on the stack
cout << "destructor calls:" << endl;
purge(shapes);
} ///:~
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -