📄 bearcorner2.cpp
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//: C05:BearCorner2.cpp
// From "Thinking in C++, Volume 2", by Bruce Eckel & Chuck Allison.
// (c) 1995-2004 MindView, Inc. All Rights Reserved.
// See source code use permissions stated in the file 'License.txt',
// distributed with the code package available at www.MindView.net.
// Illustrates policy classes.
#include <iostream>
#include "BearCorner.h"
using namespace std;
// Policy classes (require a static doAction() function):
class Feed {
public:
static const char* doAction() { return "Feeding"; }
};
class Stuff {
public:
static const char* doAction() { return "Stuffing"; }
};
// The Guest template (uses a policy and a traits class)
template<class Guest, class Action,
class traits = GuestTraits<Guest> >
class BearCorner {
Guest theGuest;
typedef typename traits::beverage_type beverage_type;
typedef typename traits::snack_type snack_type;
beverage_type bev;
snack_type snack;
public:
BearCorner(const Guest& g) : theGuest(g) {}
void entertain() {
cout << Action::doAction() << " " << theGuest
<< " with " << bev
<< " and " << snack << endl;
}
};
int main() {
Boy cr;
BearCorner<Boy, Feed> pc1(cr);
pc1.entertain();
Bear pb;
BearCorner<Bear, Stuff> pc2(pb);
pc2.entertain();
} ///:~
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