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📄 map.h

📁 MINI GUI1.6X源码
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#ifndef __MAP_H_#define __MAP_H_#include <stdio.h>#include <stdlib.h>#include <string.h>#include <unistd.h>#include <ctype.h>#include <pwd.h>#include <sys/types.h>#include <sys/time.h>#include <sys/stat.h>#include <syslog.h>#include <assert.h>#include <fcntl.h>#include <minigui/common.h>#include <minigui/minigui.h>#include <minigui/gdi.h>#include <minigui/window.h>#include <minigui/control.h>/* *  $		the box		B_OBJECT *  .		place		B_GOAL *  @		man		B_MAN *  *		box + place	B_TREASURE *  +		man + place	B_SAVEMAN *  #		wall		B_STONE */#define B_FORBID -1#define B_GOAL 	0#define B_MAN	1#define B_OBJECT 2 #define B_SAVEMAN 3#define B_TREASURE 4#define B_STONE 5#define B_NOTHING 6#define MAX_COLLECTION_NAME 20#define LINE_TYPE_COLLECTION_BEGIN 100#define LINE_TYPE_LEVEL_BEGIN 200#define LINE_TYPE_OTHER 300#define STEP_TYPE_MOVE 100#define STEP_TYPE_PUSH 200#define DIR_UP  101#define DIR_DOWN  201#define DIR_LEFT 301#define DIR_RIGHT 401#define BACK_STEP_SIZE 50typedef struct tagLevel{	int iNo;	int col;	int row;	int manx;	int many;	int *data;	struct tagLevel *next;	struct tagLevel *prev;} Level;typedef Level* ptagLevel;typedef struct tagStep{	int iType;	int pt1[3];	int pt2[3];	int pt3[3]; } Step;typedef Step* ptagStep;typedef struct tagLevelCollection{	int iNoOfLevels;	char *strName;	struct tagLevelCollection *next;	struct tagLevelCollection *prev;	ptagLevel current;	ptagLevel head;	ptagLevel tail;} LevelCollection;typedef LevelCollection * ptagLevelCollection;typedef struct tagMap{	int iNoOfCollection;	ptagLevel currentLevel;	ptagLevelCollection current;	ptagLevelCollection head;	ptagLevelCollection tail;	ptagStep pSteps[BACK_STEP_SIZE];	int shead;} Map;typedef Map* ptagMap;void CovertCoord(HWND hWnd,int *px, int *py);BOOL ptChoosePlace(HWND hWnd,int *px, int *py);void DrawALittleBlock(HWND hWnd, int x, int y, int itype);	//===============================================================================//Init Functions:void InitMap(void);int GotoCollection(ptagLevelCollection pColl);//===============================================================================//Destroy Functions:void DestroyMap(void);extern ptagMap theMap; //===============================================================================//Play Functions:int PlayMove(HWND hwnd, int x, int y);int PlayKeyboard(HWND hwnd, int iDir);int PlayUndo(HWND hwnd);void PlayRestart(void); ptagStep PopStep(void);void PushStep(ptagStep pStep);BOOL CheckMissionComplete(void);#endif // __MAP_H_

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