📄 itempickups.h
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// ----------------------------------------------------------------------- //
//
// MODULE : ItemPickups.h
//
// PURPOSE : Item powerup items
//
// CREATED : 12/11/97
//
// ----------------------------------------------------------------------- //
#ifndef __ITEMPICKUPS_H__
#define __ITEMPICKUPS_H__
#include "PickupObject.h"
#include "InventoryMgr.h"
#include "BloodServerShell.h"
// Class for general item pickups
class ItemPickup : public PickupObject
{
public:
ItemPickup() : PickupObject()
{
m_szPickupSound = "sounds\\powerups\\inventory1.wav";
m_fValue = 1.0f;
m_bBounce = DTRUE;
}
protected :
void ObjectTouch (HOBJECT hObject);
};
// This class is for the weapon like pickups...
class ItemPickupWeapon : public ItemPickup
{
public:
ItemPickupWeapon() : ItemPickup()
{
m_szPickupSound = "sounds\\powerups\\ammo2.wav";
m_fValue = 1.0f;
}
protected:
DDWORD EngineMessageFn(DDWORD messageID, void *pData, float fData);
};
// This class is for the charging pickups...
class ItemPickupCharged : public ItemPickup
{
protected:
DDWORD EngineMessageFn(DDWORD messageID, void *pData, float fData);
};
class FlashlightPU : public ItemPickupCharged
{
public :
FlashlightPU();
};
class MedKitPU : public ItemPickupCharged
{
public :
MedKitPU();
};
class NightGogglesPU : public ItemPickupCharged
{
public :
NightGogglesPU();
};
class ProximitiesPU : public ItemPickupWeapon
{
public :
ProximitiesPU();
};
class RemotesPU : public ItemPickupWeapon
{
public :
RemotesPU();
};
class TimeBombPU : public ItemPickupWeapon
{
public :
TimeBombPU();
};
class BinocularsPU : public ItemPickupCharged
{
public :
BinocularsPU();
};
class TheEyePU : public ItemPickupCharged
{
public :
TheEyePU();
};
// Function which spawns a new item pickup
//HOBJECT SpawnItemPickup(DDWORD dwItemType, HOBJECT hOwner);
// Class for special level-specific pickup items, keys, etc.
class KeyPickup : public PickupObject
{
public:
KeyPickup() : PickupObject()
{
m_szPickupSound = "sounds\\powerups\\inventory1.wav";
m_hstrIconFile = DNULL;
m_hstrIconFileH = DNULL;
m_hstrFilename = DNULL;
m_hstrSkinName = DNULL;
m_byUseCount = 1;
m_bBounce = DTRUE;
// m_nNameID = 0;
}
~KeyPickup()
{
if (!g_pServerDE) return;
if (m_hstrIconFile)
g_pServerDE->FreeString(m_hstrIconFile);
if (m_hstrIconFileH)
g_pServerDE->FreeString(m_hstrIconFileH);
if (m_hstrFilename)
g_pServerDE->FreeString(m_hstrFilename);
if (m_hstrSkinName)
g_pServerDE->FreeString(m_hstrSkinName);
}
private:
void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
void Load(HMESSAGEREAD hWrite, DDWORD dwLoadFlags);
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData);
void ObjectTouch (HOBJECT hObject);
HSTRING m_hstrIconFile;
HSTRING m_hstrIconFileH;
HSTRING m_hstrFilename;
HSTRING m_hstrSkinName;
DBYTE m_byUseCount;
// int m_nNameID;
};
#endif // __ITEMPICKUPS_H__
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