📄 physicalattributes.h
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#ifndef __PHYSICAL_ATTRIBUTES_H__
#define __PHYSICAL_ATTRIBUTES_H__
// Player attributes
#define PA_DEFAULT_MASS 250.0f // Mass of the player
#define PA_MIN_DAMAGE_FORCE 3000.0f // Minimum collision force to apply damage
// AI Attributes
#define AI_DEFAULT_MASS 250.0f
// Mass defines
#define MAX_MASS 100000.0f
#define MIN_FRICTION 5.0f
#define MAX_FRICTION 15.0f
#define MIN_FORCE 0.0f
#define BLOCKPRIORITY_PLAYER 50
#define BLOCKPRIORITY_AI BLOCKPRIORITY_PLAYER
#define BLOCKPRIORITY_PLAYER_AIRBORNE 40
#define BLOCKPRIORITY_PUSHABLE 40
#define BLOCKPRIORITY_NONPUSHABLE 100
#define BLOCKPRIORITY_MAX 255
// Multiplier
#define PA_DAMAGE_VEL_MUTLIPLIER 2500
#endif // __PHYSICAL_ATTRIBUTES_H__
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