📄 clientparticlestreamsfx.h
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// ----------------------------------------------------------------------- //
//
// MODULE : ClientParticleStreamSFX.h
//
// PURPOSE : CClientParticleStreamSFX - Definition
//
// CREATED : 8-1-98
//
// ----------------------------------------------------------------------- //
#ifndef __CLIENT_PARTICLESTREAM_SFX_H__
#define __CLIENT_PARTICLESTREAM_SFX_H__
// ----------------------------------------------------------------------- //
#include "ClientSFX.h"
// ----------------------------------------------------------------------- //
class CClientParticleStreamSFX : public CClientSFX
{
public :
CClientParticleStreamSFX()
{
hstrTexture = DNULL;
hstrSound1 = DNULL;
hstrSound2 = DNULL;
hstrSound3 = DNULL;
}
~CClientParticleStreamSFX()
{
g_pServerDE->FreeString( hstrTexture );
g_pServerDE->FreeString( hstrSound1 );
g_pServerDE->FreeString( hstrSound2 );
g_pServerDE->FreeString( hstrSound3 );
}
void SetupFX();
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData);
DDWORD ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead);
void HandleTrigger(HOBJECT hSender, HMESSAGEREAD hRead);
private :
void ReadProp(ObjectCreateStruct *pStruct);
void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
void Load(HMESSAGEREAD hRead, DDWORD dwLoadFlags);
void CacheFiles();
DFLOAT fRadius;
DFLOAT fPosRadius;
DFLOAT fMinVel;
DFLOAT fMaxVel;
DDWORD nNumParticles;
DFLOAT fSpread;
DVector vColor1;
DVector vColor2;
DFLOAT fAlpha;
DFLOAT fMinLife;
DFLOAT fMaxLife;
DFLOAT fRampTime;
DFLOAT fDelay;
DFLOAT fGravity;
DBYTE bRampFlags;
DBOOL bOn;
HSTRING hstrTexture;
DFLOAT fSoundRadius;
HSTRING hstrSound1;
HSTRING hstrSound2;
HSTRING hstrSound3;
};
#endif // __CLIENT_PARTICLESTREAM_SFX_H__
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