📄 gamestartpoint.h
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// ----------------------------------------------------------------------- //
//
// MODULE : GameStartPoint.h
//
// PURPOSE : GameStartPoint - Definition
//
// CREATED : 3/26/98
//
// ----------------------------------------------------------------------- //
#ifndef __GAMESTARTPOINT_H__
#define __GAMESTARTPOINT_H__
#include "cpp_engineobjects_de.h"
class GameStartPoint : public StartPoint
{
public :
GameStartPoint();
~GameStartPoint();
HSTRING GetName() const { return m_hstrName; }
DVector GetPitchYawRoll() const { return m_vPitchYawRoll; }
DBOOL IsMultiplayer() const { return m_bMultiplayer; }
int GetTeamID() { return(m_nTeamID); }
void SendTrigger();
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData);
private :
DBOOL m_bMultiplayer; // Multiplayer startpoint
HSTRING m_hstrName; // Name of start point
DVector m_vPitchYawRoll; // Pitch, yaw, and roll of start point
HSTRING m_hstrTriggerTarget;
HSTRING m_hstrTriggerMessage;
int m_nTeamID; // Team ID (1 or 2, or 0 for any)
DBOOL ReadProp();
};
#endif // __GAMESTARTPOINT_H__
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