📄 firefx.h
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// ----------------------------------------------------------------------- //
//
// MODULE : FireFX.h
//
// PURPOSE : FireFX
//
// CREATED : 02/23/98
//
// ----------------------------------------------------------------------- //
#ifndef __FIREFX_H__
#define __FIREFX_H__
#include "cpp_engineobjects_de.h"
#include "cpp_server_de.h"
#include "B2BaseClass.h"
#define MAXFIRES 20
class FireFX : public B2BaseClass
{
public :
FireFX();
virtual ~FireFX();
void Setup(HOBJECT hLinkObject, DFLOAT fBurnTime);
protected :
virtual DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData);
void FirstUpdate();
private :
DBOOL ReadProp(ObjectCreateStruct *pStruct);
DBOOL InitialUpdate(DVector *pMovement);
DBOOL Update(DVector *pMovement);
DBOOL m_bFirstUpdate;
DBOOL m_bPlaySound;
HSTRING m_hstrAttachTo;
DFLOAT m_fSoundVol;
DBOOL m_bRotateable;
HOBJECT m_hLinkObject;
HOBJECT m_hLight;
HOBJECT m_hSmokeTrail[MAXFIRES];
HOBJECT m_hSprite[MAXFIRES];
DFLOAT m_fDuration[MAXFIRES];
DFLOAT m_fStartTime[MAXFIRES];
DFLOAT m_fBurnTime;
DFLOAT m_fLastTime;
DBOOL m_bDead;
int m_nFireIndex;
DVector m_vScale;
// @cmember Normal of the surface we impacted on
DVector m_vNormal;
// @cmember what sound should we play on an impact?
char *m_pSoundFile;
// @cmember how long do the sparks last
DFLOAT m_fSparkDuration;
};
#endif // __FIREFX_H__
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