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📄 objectdll.dsp

📁 Blood 2全套源码
💻 DSP
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SOURCE=.\RotatingModel.cpp
# End Source File
# Begin Source File

SOURCE=.\RotatingSprite.cpp
# End Source File
# Begin Source File

SOURCE=.\Script.cpp
# End Source File
# Begin Source File

SOURCE=.\SeeingEye.cpp
# End Source File
# Begin Source File

SOURCE=.\SmellHint.cpp
# End Source File
# Begin Source File

SOURCE=.\SoccerObjects.cpp
# End Source File
# Begin Source File

SOURCE=.\SoundFX.cpp
# End Source File
# Begin Source File

SOURCE=.\Sparam.cpp
# End Source File
# Begin Source File

SOURCE=.\SparksObj.cpp
# End Source File
# Begin Source File

SOURCE=.\Spawner.cpp
# End Source File
# Begin Source File

SOURCE=.\Tchernotronic.cpp
# End Source File
# Begin Source File

SOURCE=..\Shared\TeamMgr.cpp
# End Source File
# Begin Source File

SOURCE=.\Trigger.cpp
# End Source File
# Begin Source File

SOURCE=.\ViewWeaponModel.cpp
# End Source File
# Begin Source File

SOURCE=.\VoiceMgr.cpp
# End Source File
# Begin Source File

SOURCE=.\VolumeBrush.cpp
# End Source File
# Begin Source File

SOURCE=.\VolumeBrushTypes.cpp
# End Source File
# Begin Source File

SOURCE=.\Weapon.cpp
# End Source File
# Begin Source File

SOURCE=..\shared\WeaponDefs.cpp
# End Source File
# Begin Source File

SOURCE=.\WeaponPickups.cpp
# End Source File
# Begin Source File

SOURCE=.\WorldModelDebris.cpp
# End Source File
# Begin Source File

SOURCE=.\WorldProperties.cpp
# End Source File
# Begin Source File

SOURCE=.\WreckingBall.cpp
# End Source File
# End Group
# Begin Group "Headers"

# PROP Default_Filter "hpp;h"
# Begin Group "AI Headers"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\AI_Mgr.h
# End Source File
# Begin Source File

SOURCE=.\AI_Shared.h
# End Source File
# Begin Source File

SOURCE=.\AncientOne.h
# End Source File
# Begin Source File

SOURCE=.\AncientOneTentacle.h
# End Source File
# Begin Source File

SOURCE=.\behemoth.h
# End Source File
# Begin Source File

SOURCE=.\boneleech.h
# End Source File
# Begin Source File

SOURCE=.\CalebAI.h
# End Source File
# Begin Source File

SOURCE=.\CivilianAI.h
# End Source File
# Begin Source File

SOURCE=.\CultistAI.h
# End Source File
# Begin Source File

SOURCE=.\DeathShroud.h
# End Source File
# Begin Source File

SOURCE=.\DrudgeLord.h
# End Source File
# Begin Source File

SOURCE=.\drudgepriest.h
# End Source File
# Begin Source File

SOURCE=.\EnhancedGideon.h
# End Source File
# Begin Source File

SOURCE=.\Fanatic.h
# End Source File
# Begin Source File

SOURCE=.\GabriellaAI.h
# End Source File
# Begin Source File

SOURCE=.\GabriellaREV.h
# End Source File
# Begin Source File

SOURCE=.\Gideon.h
# End Source File
# Begin Source File

SOURCE=.\Gremlin.h
# End Source File
# Begin Source File

SOURCE=.\IshmaelAI.h
# End Source File
# Begin Source File

SOURCE=.\IshmaelREV.h
# End Source File
# Begin Source File

SOURCE=.\MadScientistAI.h
# End Source File
# Begin Source File

SOURCE=.\Naga.h
# End Source File
# Begin Source File

SOURCE=.\nightmare.h
# End Source File
# Begin Source File

SOURCE=.\OpheliaAI.h
# End Source File
# Begin Source File

SOURCE=.\OpheliaREV.h
# End Source File
# Begin Source File

SOURCE=.\prophet.h
# End Source File
# Begin Source File

SOURCE=.\ShikariAI.h
# End Source File
# Begin Source File

SOURCE=.\SoulDrudge.h
# End Source File
# Begin Source File

SOURCE=.\TheHandAI.h
# End Source File
# Begin Source File

SOURCE=.\thief.h
# End Source File
# Begin Source File

SOURCE=.\UndeadGideon.h
# End Source File
# Begin Source File

SOURCE=.\ZealotAI.h
# End Source File
# End Group
# Begin Group "Special FX Headers"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\BulletImpactSFX.h
# End Source File
# Begin Source File

SOURCE=.\clientbloodtrail.h
# End Source File
# Begin Source File

SOURCE=.\ClientCastLineSFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientExplosionSFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientGibFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientLaserBeamSFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientLaserFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientLightFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientLightningSFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientMarkSFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientParticleStreamSFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientSFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientSmokeTrail.h
# End Source File
# Begin Source File

SOURCE=.\ClientSparksSFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientSplashSFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientSplatFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientTracer.h
# End Source File
# Begin Source File

SOURCE=.\ClientWarpGateSFX.h
# End Source File
# Begin Source File

SOURCE=.\ClientWeaponSFX.h
# End Source File
# Begin Source File

SOURCE=.\Explosion.h
# End Source File
# Begin Source File

SOURCE=.\FireFX.h
# End Source File
# Begin Source File

SOURCE=.\Impacts.h
# End Source File
# Begin Source File

SOURCE=.\LightFX.h
# End Source File
# Begin Source File

SOURCE=.\ParticleSystem.h
# End Source File
# Begin Source File

SOURCE=.\PolyGrid.h
# End Source File
# Begin Source File

SOURCE=.\Rain.h
# End Source File
# Begin Source File

SOURCE=.\RandomSoundFX.h
# End Source File
# Begin Source File

SOURCE=.\ShellCasing.h
# End Source File
# Begin Source File

SOURCE=.\TripLaser.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\AIScriptList.h
# End Source File
# Begin Source File

SOURCE=.\AmmoPickups.h
# End Source File
# Begin Source File

SOURCE=.\Anim_Sound.h
# End Source File
# Begin Source File

SOURCE=.\B2BaseClass.h
# End Source File
# Begin Source File

SOURCE=.\BaseCharacter.h
# End Source File
# Begin Source File

SOURCE=.\BloodServerShell.h
# End Source File
# Begin Source File

SOURCE=.\CameraObj.h
# End Source File
# Begin Source File

SOURCE=.\CameraSpot.h
# End Source File
# Begin Source File

SOURCE=.\ChosenSounds.h
# End Source File
# Begin Source File

SOURCE=.\CinematicTrigger.h
# End Source File
# Begin Source File

SOURCE=.\clientdebugline.h
# End Source File
# Begin Source File

SOURCE=.\clientdebugline.h
# End Source File
# Begin Source File

SOURCE=..\Shared\ClientServerShared.h
# End Source File
# Begin Source File

SOURCE=..\Shared\Commands.h
# End Source File
# Begin Source File

SOURCE=..\Shared\ContainerCodes.h
# End Source File
# Begin Source File

SOURCE=.\ConversationStrings.h
# End Source File
# Begin Source File

SOURCE=.\ConversationTrigger.h
# End Source File
# Begin Source File

SOURCE=.\corpse.h
# End Source File
# Begin Source File

SOURCE=.\CVarTrack.h
# End Source File
# Begin Source File

SOURCE=.\Debris.h
# End Source File
# Begin Source File

SOURCE=.\Destructable.h
# End Source File
# Begin Source File

SOURCE=.\DestructableBrush.h
# End Source File
# Begin Source File

SOURCE=.\DestructableModel.h
# End Source File
# Begin Source File

SOURCE=.\DetailSprite.h
# End Source File
# Begin Source File

SOURCE=.\Door.h
# End Source File
# Begin Source File

SOURCE=.\ExitHint.h
# End Source File
# Begin Source File

SOURCE=.\ExitTrigger.h
# End Source File
# Begin Source File

SOURCE=.\FileCaching.h
# End Source File
# Begin Source File

SOURCE=.\GameInvItems.h
# End Source File
# Begin Source File

SOURCE=.\GameProjectiles.h
# End Source File
# Begin Source File

SOURCE=.\GameStartPoint.h
# End Source File
# Begin Source File

SOURCE=.\GameWeapons.h
# End Source File
# Begin Source File

SOURCE=.\Gib.h
# End Source File
# Begin Source File

SOURCE=.\GooSplat.h
# End Source File
# Begin Source File

SOURCE=.\HandWeaponModel.h
# End Source File
# Begin Source File

SOURCE=.\InventoryMgr.h
# End Source File
# Begin Source File

SOURCE=.\InvItem.h
# End Source File
# Begin Source File

SOURCE=.\ItemPickups.h
# End Source File
# Begin Source File

SOURCE=.\Key.h
# End Source File
# Begin Source File

SOURCE=.\KeyData.h
# End Source File
# Begin Source File

SOURCE=.\KeyFramer.h
# End Source File
# Begin Source File

SOURCE=.\ModelObject.h
# End Source File
# Begin Source File

SOURCE=.\movement.h
# End Source File
# Begin Source File

SOURCE=.\Music.h
# End Source File
# Begin Source File

SOURCE=.\NagaCeilingDebris.h
# End Source File
# Begin Source File

SOURCE=.\ObjectivesTrigger.h
# End Source File
# Begin Source File

SOURCE=.\ObjectUtilities.h
# End Source File
# Begin Source File

SOURCE=.\PathList.h
# End Source File
# Begin Source File

SOURCE=.\PathListData.h
# End Source File
# Begin Source File

SOURCE=.\PathMgr.h
# End Source File
# Begin Source File

SOURCE=.\pathpoint.h
# End Source File
# Begin Source File

SOURCE=.\PhysicalAttributes.h
# End Source File
# Begin Source File

SOURCE=.\PickupObject.h
# End Source File
# Begin Source File

SOURCE=.\PlayerObj.h
# End Source File
# Begin Source File

SOURCE=.\PowerupPickups.h
# End Source File
# Begin Source File

SOURCE=.\Projectile.h
# End Source File
# Begin Source File

SOURCE=.\Rotating.h
# End Source File
# Begin Source File

SOURCE=.\RotatingBrush.h
# End Source File
# Begin Source File

SOURCE=.\RotatingDoor.h
# End Source File
# Begin Source File

SOURCE=.\RotatingModel.h
# End Source File
# Begin Source File

SOURCE=.\RotatingSprite.h
# End Source File
# Begin Source File

SOURCE=.\Script.h
# End Source File
# Begin Source File

SOURCE=.\ScriptList.h
# End Source File
# Begin Source File

SOURCE=.\SeeingEye.h
# End Source File
# Begin Source File

SOURCE=..\Shared\SharedDefs.h
# End Source File
# Begin Source File

SOURCE=.\SmellHint.h
# End Source File
# Begin Source File

SOURCE=.\SoccerObjects.h
# End Source File
# Begin Source File

SOURCE=.\SoundFX.h
# End Source File
# Begin Source File

SOURCE=.\Sparam.h
# End Source File
# Begin Source File

SOURCE=.\SparksObj.h
# End Source File
# Begin Source File

SOURCE=.\Spawner.h
# End Source File
# Begin Source File

SOURCE=.\Tchernotronic.h
# End Source File
# Begin Source File

SOURCE=.\Trigger.h
# End Source File
# Begin Source File

SOURCE=.\ViewWeaponModel.h
# End Source File
# Begin Source File

SOURCE=.\VolumeBrush.h
# End Source File
# Begin Source File

SOURCE=.\VolumeBrushTypes.h
# End Source File
# Begin Source File

SOURCE=.\Weapon.h
# End Source File
# Begin Source File

SOURCE=.\WeaponPickups.h
# End Source File
# Begin Source File

SOURCE=.\WorldModelDebris.h
# End Source File
# Begin Source File

SOURCE=.\WreckingBall.h
# End Source File
# End Group
# End Target
# End Project

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