📄 destructablebrush.h
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#ifndef __DESTRUCTABLEBRUSH_H__
#define __DESTRUCTABLEBRUSH_H__
#include "cpp_engineobjects_de.h"
#include "cpp_server_de.h"
#include "Destructable.h"
#include "Debris.h"
#include "B2BaseClass.h"
#include "SharedDefs.h"
// CDestructableBrush class
class CDestructableBrush : public B2BaseClass
{
public:
CDestructableBrush();
virtual ~CDestructableBrush();
DBOOL ReadProp(ObjectCreateStruct *pStruct);
void PostPropRead(ObjectCreateStruct *pStruct);
SurfaceType GetSurfaceType();
DBOOL IsMarkable() const { return m_bAllowMarks; }
DBOOL IsFireThrough() const { return m_bFireThrough; }
DBOOL IsDestructable() const { return m_bDestructable; }
protected:
DDWORD EngineMessageFn(DDWORD messageID, void *pData, float lData);
DDWORD ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead);
void CreateWorldModelDebris();
private:
void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
void Load(HMESSAGEREAD hWrite, DDWORD dwLoadFlags);
protected:
CDestructable m_damage;
CDebris m_Debris;
DFLOAT m_fInitHitPoints;
DBOOL m_bDestructable;
DBOOL m_bBoxPhysics;
DBOOL m_bPushable;
DFLOAT m_fMass;
HSTRING m_hstrDebrisSkin;
SurfaceType m_eSurfType;
DBOOL m_bAllowMarks;
DBOOL m_bFireThrough;
};
#endif // __DESTRUCTABLEBRUSH_H__
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