📄 spawner.h
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// ----------------------------------------------------------------------- //
//
// MODULE : Spawner.h
//
// PURPOSE : Spawner class - implementation
//
// CREATED : 6/24/98
//
// ----------------------------------------------------------------------- //
#ifndef __SPAWNER_H__
#define __SPAWNER_H__
#include "cpp_engineobjects_de.h"
#include "B2BaseClass.h"
HOBJECT SpawnObject( char *pszSpawnString, DVector *pvPos, DRotation *prRot, DVector *pvVel );
class Spawner : public B2BaseClass
{
public :
Spawner();
virtual ~Spawner();
protected :
virtual DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData);
virtual DDWORD ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead);
private :
DBOOL ReadProp(ObjectCreateStruct *pData);
DBOOL SpawnObject(HOBJECT hSender);
void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
void Load(HMESSAGEREAD hWrite, DDWORD dwLoadFlags);
void Update();
HSTRING m_hstrSound; // Sound to play when spawning
HSTRING m_hstrSpawnObject; // Spawn string (class and props) 0
DVector m_vMinVelocity; // Min velocity to give to the spawned object 0
DVector m_vMaxVelocity; // Max velocity to give to the spawned object 0
DFLOAT m_fSoundRadius; // Sound radius
DBOOL m_bUseTriggerObjPos; // Spawn this object at the triggerer's pos & rotation
DBOOL m_bStartActive; // Starting activation state
DDWORD m_dwRespawnCount;
DFLOAT m_fRespawnRate;
DBOOL m_bCreateRiftEffect;
};
#endif // __SPAWNER_H__
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