📄 clientlaserbeamsfx.h
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// ----------------------------------------------------------------------- //
//
// MODULE : ClientLaserBeamSFX.h
//
// PURPOSE : CClientLaserBeamSFX - Definition
//
// CREATED : 8-10-98
//
// ----------------------------------------------------------------------- //
#ifndef __CLIENT_LASERBEAM_SFX_H__
#define __CLIENT_LASERBEAM_SFX_H__
// ----------------------------------------------------------------------- //
#include "ClientSFX.h"
// ----------------------------------------------------------------------- //
struct CLIENTLASERBEAMSFX
{
CLIENTLASERBEAMSFX::CLIENTLASERBEAMSFX();
DVector vSource;
DVector vDest;
DBYTE nType;
};
// ----------------------------------------------------------------------- //
inline CLIENTLASERBEAMSFX::CLIENTLASERBEAMSFX()
{
memset(this, 0, sizeof(CLIENTLASERBEAMSFX));
}
// ----------------------------------------------------------------------- //
class CClientLaserBeamSFX : public CClientSFX
{
public :
CClientLaserBeamSFX() { fDamage = 0.0f; fDamageRadius = 0.0f; hstrSound = 0; }
~CClientLaserBeamSFX( ) { if( hstrSound ) g_pServerDE->FreeString( hstrSound ); }
void CreateBeam();
void Fire(HOBJECT hSender);
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData);
DDWORD ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead);
void HandleTrigger(HOBJECT hSender, HMESSAGEREAD hRead);
private :
void ReadProp(ObjectCreateStruct *pStruct);
void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
void Load(HMESSAGEREAD hWrite, DDWORD dwLoadFlags);
CLIENTLASERBEAMSFX clb;
DFLOAT fDamage;
DFLOAT fDamageRadius;
HSTRING hstrSound;
DFLOAT fSoundRadius;
};
#endif // __CLIENT_LASERBEAM_SFX_H__
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