📄 deathshroud.h
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// ----------------------------------------------------------------------- //
//
// MODULE : DeathShroud.h
//
// PURPOSE : DeathShroud header
//
// CREATED : 11/20/97
//
// ----------------------------------------------------------------------- //
#ifndef __DEATH_H__
#define __DEATH_H__
#include "cpp_engineobjects_de.h"
#include "AI_Mgr.h"
#include "InventoryMgr.h"
#define MC_FADE 100
class DeathShroud : public AI_Mgr
{
public :
DeathShroud();
~DeathShroud( )
{
if( m_hLoopSound )
g_pServerDE->KillSound( m_hLoopSound );
}
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData);
private :
void PostPropRead(ObjectCreateStruct *pStruct);
DBOOL InitialUpdate(DVector *pMovement);
void MC_Fade(DBOOL bFade);
void MC_Fire_Stand();
void MC_Dead();
void ComputeState(int nStimType = -1);
void CacheFiles();
void AI_STATE_AttackFar();
//keep only one copy per AI of animations
static DBOOL m_bLoadAnims;
static CAnim_Sound m_Anim_Sound;
HSOUNDDE m_hLoopSound;
};
#endif // __DEATH_H__
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