📄 viewweaponmodel.h
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// ----------------------------------------------------------------------- //
//
// MODULE : ViewWeaponModel.h
//
// PURPOSE : Player view weapon model definition
//
// CREATED : 1/15/98
//
// ----------------------------------------------------------------------- //
#ifndef __VIEWWEAPONMODEL_H__
#define __VIEWWEAPONMODEL_H__
#include "cpp_engineobjects_de.h"
#include "cpp_server_de.h"
class CWeapon;
class CViewWeaponModel : public BaseClass
{
public :
CViewWeaponModel();
~CViewWeaponModel()
{
if( m_hLoopSound )
g_pServerDE->KillSound( m_hLoopSound );
}
DBOOL Init(CWeapon* pParent);
void UseModelKeys(DBOOL bUse);
void SetVisible(DBOOL bVisible);
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData);
private :
CWeapon* m_pParent; // Parent weapon object
HSOUNDDE m_hLoopSound; // Looping sound reference
void OnStringKey(ArgList* pArgList);
};
// ----------------------------------------------------------------------- //
//
// ROUTINE: CViewWeaponMode::UseModelKeys()
//
// PURPOSE: Sets whether or not to use modelkeys for this model.
//
// ----------------------------------------------------------------------- //
inline void CViewWeaponModel::UseModelKeys(DBOOL bUse)
{
CServerDE* pServerDE = GetServerDE();
if (!pServerDE || !m_hObject) return;
DDWORD dwFlags = pServerDE->GetObjectFlags(m_hObject);
if (bUse)
dwFlags |= FLAG_MODELKEYS;
else
dwFlags &= ~FLAG_MODELKEYS;
pServerDE->SetObjectFlags(m_hObject, dwFlags);
}
// ----------------------------------------------------------------------- //
//
// ROUTINE: CViewWeaponModel::SetVisible()
//
// PURPOSE: Sets or clears the visible flag
//
// ----------------------------------------------------------------------- //
inline void CViewWeaponModel::SetVisible(DBOOL bVisible)
{
CServerDE* pServerDE = GetServerDE();
if (!pServerDE || !m_hObject) return;
DDWORD dwFlags = pServerDE->GetObjectFlags(m_hObject);
if (bVisible)
dwFlags |= FLAG_VISIBLE;
else
dwFlags &= ~FLAG_VISIBLE;
pServerDE->SetObjectFlags(m_hObject, dwFlags);
}
#endif // __VIEWWEAPONMODEL_H__
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