📄 boneleech.h
字号:
// ----------------------------------------------------------------------- //
//
// MODULE : BoneLeech.h
//
// PURPOSE : BoneLeech header
//
// CREATED : 12/15/97
//
// ----------------------------------------------------------------------- //
#ifndef __BONE_AI_H__
#define __BONE_AI_H__
#include "cpp_engineobjects_de.h"
#include "AI_Mgr.h"
#include "InventoryMgr.h"
#define MAX_DAMAGE 10
class BoneLeech : public AI_Mgr
{
public :
BoneLeech();
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData);
DDWORD ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead);
private :
void PostPropRead(ObjectCreateStruct *pStruct);
DBOOL InitialUpdate(DVector *pMovement);
void MC_Fire_Jump();
void ComputeState(int nStimType = -1);
void AI_STATE_AttackClose();
void AI_STATE_EnemyAttach();
void CacheFiles();
void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
void Load(HMESSAGEREAD hRead, DDWORD dwLoadFloats);
DBOOL m_bJumping;
//keep only one copy per AI of animations
static DBOOL m_bLoadAnims;
static CAnim_Sound m_Anim_Sound;
DFLOAT m_fLastDmgTime;
DFLOAT m_fLastDetachTime;
};
#endif // __BONE_AI_H__
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -