📄 particlesystem.h
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// ----------------------------------------------------------------------- //
//
// MODULE : ParticleSystem.h
//
// PURPOSE : ParticleSystem - Definition
//
// CREATED : 10/23/97
//
// ----------------------------------------------------------------------- //
#ifndef __PARTICLE_SYSTEM_H__
#define __PARTICLE_SYSTEM_H__
#include "ClientSFX.h"
class ParticleSystem : public CClientSFX
{
public :
ParticleSystem();
~ParticleSystem();
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData);
private :
DDWORD m_dwFlags;
DFLOAT m_fBurstWait;
DFLOAT m_fParticlesPerSecond;
DFLOAT m_fEmissionRadius;
DFLOAT m_fMinimumVelocity;
DFLOAT m_fMaximumVelocity;
DFLOAT m_fVelocityOffset;
DFLOAT m_fParticleLifetime;
DFLOAT m_fRadius;
DFLOAT m_fGravity;
DFLOAT m_fRotationVelocity;
HSTRING m_hstrTextureName;
DBOOL m_bStatic;
DVector m_vColor1;
DVector m_vColor2;
DBOOL ReadProp(ObjectCreateStruct *pStruct);
void InitialUpdate(DVector *pMovement);
};
#endif // __POLY_GRID_H__
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