📄 cinematictrigger.h
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// ----------------------------------------------------------------------- //
//
// MODULE : CinematicTrigger.h
//
// PURPOSE : CinematicTrigger - Definition
//
// CREATED : 10/9/98
//
// ----------------------------------------------------------------------- //
#ifndef __CINEMATIC_TRIGGER_H__
#define __CINEMATIC_TRIGGER_H__
#include "cpp_server_de.h"
#include "cpp_engineobjects_de.h"
#include "B2BaseClass.h"
#define MAX_CT_MESSAGES 10
// CinematicTrigger class
class CinematicTrigger : public B2BaseClass
{
public:
CinematicTrigger();
~CinematicTrigger();
protected:
DBOOL ReadProp(ObjectCreateStruct *pStruct);
DDWORD EngineMessageFn(DDWORD messageID, void *pData, float lData);
DDWORD ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead);
private:
void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
void Load(HMESSAGEREAD hWrite, DDWORD dwLoadFlags);
DBOOL Update();
void SendMessage();
void StartSound();
HOBJECT PlayedBy( char *pszName );
DFLOAT m_fDelay[MAX_CT_MESSAGES];
HSTRING m_hstrSound[MAX_CT_MESSAGES];
HSTRING m_hstrWhoPlaysSound[MAX_CT_MESSAGES];
HSTRING m_hstrTargetName[MAX_CT_MESSAGES];
HSTRING m_hstrMessageName[MAX_CT_MESSAGES];
DBYTE m_nCurMessage;
HSOUNDDE m_hCurSound;
};
#endif // __CINEMATIC_TRIGGER_H__
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