📄 ancientonetentacle.h
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// ----------------------------------------------------------------------- //
//
// MODULE : AncientOneTentacle.h
//
// PURPOSE : AncientOneTentacle header
//
// CREATED : 11/20/97
//
// ----------------------------------------------------------------------- //
#ifndef __AncientOneTentacle_H__
#define __AncientOneTentacle_H__
#include "cpp_engineobjects_de.h"
#include "AI_Mgr.h"
#include "InventoryMgr.h"
#define MC_FADEIN 101
#define MC_FADEOUT 102
#define MC_SCALEDOWN 103
#define MC_SCALEUP 104
#define DEATH_DURATION 10.0f
class AncientOneTentacle : public AI_Mgr
{
public :
AncientOneTentacle();
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData);
DDWORD ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead);
private :
void PostPropRead(ObjectCreateStruct *pStruct);
DBOOL InitialUpdate(DVector *pMovement);
void MC_Fire_Stand();
void ComputeState(int nStimType = -1);
void AI_STATE_AttackClose();
void AI_STATE_Idle();
void AI_STATE_Special1();
void AI_STATE_Special2();
void AI_STATE_Special3();
void AI_STATE_Special4();
void MC_FadeIn();
void MC_FadeOut();
void MC_ScaleDown();
void MC_ScaleUp();
void MC_Dead();
void MC_Idle();
void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
void Load(HMESSAGEREAD hRead, DDWORD dwLoadFloats);
//keep only one copy per AI of animations
static DBOOL m_bLoadAnims;
static CAnim_Sound m_Anim_Sound;
DFLOAT m_fTimeOfDeath;
DFLOAT m_fLastIdle;
DBOOL m_bHiding;
DFLOAT m_fScaleBy;
};
#endif // __AncientOneTentacle_H__
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