📄 clientwarpgatesfx.h
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// ----------------------------------------------------------------------- //
//
// MODULE : ClientWarpGateSFX.h
//
// PURPOSE : CClientWarpGateSFX - Definition
//
// CREATED : 8-15-98
//
// ----------------------------------------------------------------------- //
#ifndef __CLIENT_WARPGATE_SFX_H__
#define __CLIENT_WARPGATE_SFX_H__
// ----------------------------------------------------------------------- //
#include "ClientSFX.h"
// ----------------------------------------------------------------------- //
struct CLIENTWARPSPRITE
{
DFLOAT fMinScale;
DFLOAT fMaxScale;
DFLOAT fAlpha;
DDWORD nRampUpType;
DDWORD nRampDownType;
DBOOL bAlign;
HSTRING hstrSprite;
};
struct CLIENTWARPPARTICLE
{
DFLOAT fSystemRadius;
DFLOAT fPosRadius;
DVector vOffset;
DVector vRotations;
DFLOAT fMinVelocity;
DFLOAT fMaxVelocity;
DDWORD nNumParticles;
DDWORD nEmitType;
DVector vMinColor;
DVector vMaxColor;
DFLOAT fAlpha;
DFLOAT fMinLifetime;
DFLOAT fMaxLifetime;
DFLOAT fAddDelay;
DFLOAT fGravity;
DDWORD nRampUpType;
DDWORD nRampDownType;
DBOOL bAlign;
HSTRING hstrParticle;
};
// ----------------------------------------------------------------------- //
class CClientWarpGateSFX : public CClientSFX
{
public :
CClientWarpGateSFX();
~CClientWarpGateSFX();
void SetupFX();
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData);
DDWORD ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead);
void HandleTrigger(HOBJECT hSender, HMESSAGEREAD hRead);
private :
void ReadProp(ObjectCreateStruct *pStruct);
void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
void Load(HMESSAGEREAD hWrite, DDWORD dwLoadFlags);
DFLOAT fRampUpTime;
DFLOAT fRampDownTime;
DBOOL bInitiallyOn;
CLIENTWARPSPRITE wSpr;
CLIENTWARPPARTICLE wPS1;
CLIENTWARPPARTICLE wPS2;
DFLOAT fSoundRadius;
HSTRING hstrSound1;
HSTRING hstrSound2;
HSTRING hstrSound3;
DBOOL bOn;
DBOOL bFirstUpdate;
};
#endif // __CLIENT_WARPGATE_SFX_H__
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