⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 seeingeye.h

📁 Blood 2全套源码
💻 H
字号:
// ----------------------------------------------------------------------- //
//
// MODULE  : SeeingEye.h
//
// PURPOSE : SeeingEye Inventory Item
//
// CREATED : 02/03/98
//
// ----------------------------------------------------------------------- //

#ifndef __SEEING_EYE_H__
#define __SEEING_EYE_H__

#include "cpp_engineobjects_de.h"
#include "Destructable.h"
#include "gib.h"
#include "AI_Shared.h"


class AI_Shared;

class SeeingEye : public BaseClass
{
	public :

 		SeeingEye();
 		~SeeingEye();

        void Init(HOBJECT hOwner, HCLIENT hClient);

	protected :

		DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData);
		DDWORD	ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead);
        void ObjectTouch (HOBJECT hObj);

		CDestructable	m_damage;
        AI_Shared       AIShared;       // Shared functions
		HOBJECT		    m_hOwner;		// The character holding this weapon
        HCLIENT         m_hClient;      // The client who has the eye
        HOBJECT         m_hStuckObject;
        
	private :
		void	PostPropRead(ObjectCreateStruct *pStruct);
		DBOOL	InitialUpdate(DVector *pMovement);
        void    Update();
		void	Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
		void	Load(HMESSAGEREAD hWrite, DDWORD dwLoadFlags);
		void	Pickup( );
		void	Attach( );
		void	Remove( DBOOL bClearInv );

        DBOOL m_bDropped;
		DFLOAT	m_fNextPingTime;
};


#endif // __SEEING_EYE_AI_H__

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -