📄 ratai.cpp
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// ----------------------------------------------------------------------- //
//
// MODULE : RatAI.cpp
//
// PURPOSE : RatAI - Definition
//
// CREATED : 12/15/97
//
// ----------------------------------------------------------------------- //
#include <stdio.h>
#include "ratAI.h"
#include "cpp_server_de.h"
BEGIN_CLASS(RatAI)
ADD_BASEAI_AGGREGATE()
ADD_REALPROP(HitPoints, 1.0f) \
ADD_REALPROP(RandomHitPoints, 0.0f) \
END_CLASS_DEFAULT(RatAI, AI_Mgr, NULL, NULL)
//static data member initialization
DBOOL RatAI::m_bLoadAnims = DTRUE;
CAnim_Sound RatAI::m_Anim_Sound;
// ----------------------------------------------------------------------- //
//
// ROUTINE:
//
// PURPOSE: Constructor
//
// ----------------------------------------------------------------------- //
RatAI::RatAI() : AI_Mgr()
{
_mbscpy((unsigned char*)m_szAIState, (const unsigned char*)"IDLE" );
_mbscpy((unsigned char*)m_szAIBrain, (const unsigned char*)"WEAK" );
_mbscpy((unsigned char*)m_szAIWeapon[0], (const unsigned char*)"MELEE" );
m_nState = STATE_Idle;
m_nLastState = STATE_Idle;
m_nMoveFlags = 0;
}
// ----------------------------------------------------------------------- //
//
// ROUTINE: EngineMessageFn
//
// PURPOSE: Handle engine messages
//
// ----------------------------------------------------------------------- //
DDWORD RatAI::EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData)
{
switch(messageID)
{
case MID_PRECREATE:
{
// Need to call base class to have the object name read in before
// we call PostPropRead()
DDWORD dwRet = AI_Mgr::EngineMessageFn(messageID, pData, fData);
PostPropRead((ObjectCreateStruct*)pData);
return dwRet;
}
break;
case MID_INITIALUPDATE:
{
InitialUpdate((DVector *)pData);
break;
}
default : break;
}
return AI_Mgr::EngineMessageFn(messageID, pData, fData);
}
// ----------------------------------------------------------------------- //
//
// ROUTINE: PostPropRead()
//
// PURPOSE: Update properties
//
// ----------------------------------------------------------------------- //
void RatAI::PostPropRead(ObjectCreateStruct *pStruct)
{
CServerDE* pServerDE = GetServerDE();
if (!pServerDE || !pStruct) return;
char* pFilename = "Models\\Enemies\\rat.abc";
char* pSkin = "Skins\\Enemies\\rat.dtx";
_mbscpy((unsigned char*)pStruct->m_Filename, (const unsigned char*)pFilename);
_mbscpy((unsigned char*)pStruct->m_SkinName, (const unsigned char*)pSkin);
}
// ----------------------------------------------------------------------- //
//
// ROUTINE: InitialUpdate()
//
// PURPOSE: Handle initial update
//
// ----------------------------------------------------------------------- //
DBOOL RatAI::InitialUpdate(DVector *pMovement)
{
m_pServerDE = BaseClass::GetServerDE();
if (!m_pServerDE) return DFALSE;
m_hObject = m_pServerDE->ObjectToHandle(this);
if (!m_hObject) return DFALSE;
//Load up animation indexes if first model instance
if(m_bLoadAnims)
{
m_Anim_Sound.SetAnimationIndexes(m_hObject);
m_Anim_Sound.GenerateHitSpheres(m_hObject);
m_Anim_Sound.SetSoundRoot("sounds\\enemies\\rat");
m_bLoadAnims = DFALSE;
}
AI_Mgr::InitStatics(&m_Anim_Sound);
return DTRUE;
}
// ----------------------------------------------------------------------- //
// ROUTINE : RatAI::AI_STATE_Escape_RunAway
// DESCRIPTION :
// RETURN TYPE : void
// ----------------------------------------------------------------------- //
void RatAI::AI_STATE_Escape_RunAway()
{
//SCHLEGZ 4/22/98 4:51:21 PM: sanity check
if(m_hTarget == DNULL)
{
SetNewState(STATE_Idle);
return;
}
switch(Metacmd)
{
case 2: MC_FaceTarget(); break;
case 3: m_fRadsLeft = 3.14f; Metacmd++; break;
case 4: MC_Turn(); break;
case 5: MC_Run(); break;
case 6: ComputeState(); break;
}
return;
}
// ----------------------------------------------------------------------- //
// ROUTINE : RatAI::AI_STATE_Idle
// DESCRIPTION :
// RETURN TYPE : void
// ----------------------------------------------------------------------- //
void RatAI::AI_STATE_Idle()
{
if(ComputeStimuli())
{
ComputeState();
m_pServerDE->SetNextUpdate(m_hObject,0.1f);
return;
}
else
m_pServerDE->SetNextUpdate(m_hObject,0.2f);
switch(Metacmd)
{
case 2: MC_Idle(); break;
case 3: m_fRadsLeft = m_pServerDE->Random(-1.56f,1.56f);
Metacmd++; break;
case 4: MC_Turn(); break;
case 5: MC_Walk(); break;
case 6: SetNewState(STATE_Idle); break;
}
return;
}
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