📄 clientlightfx.cpp
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// ----------------------------------------------------------------------- //
//
// MODULE : ClientLightFX.cpp
//
// PURPOSE : Glowing Light
//
// CREATED : 07/18/98
//
// ----------------------------------------------------------------------- //
#include <stdio.h>
#include "cpp_server_de.h"
#include "generic_msg_de.h"
#include "ClientLightFX.h"
#include "SfxMsgIds.h"
#include "ClientServerShared.h"
#include <mbstring.h>
#include "ObjectUtilities.h"
#define UPDATE_DELTA 0.1f
BEGIN_CLASS(ClientLightFX)
ADD_DESTRUCTABLE_AGGREGATE()
ADD_REALPROP(HitPoints, 1.0f)
ADD_BOOLPROP(LightSwitch, DTRUE)
ADD_REALPROP(LifeTime, 0.0f)
ADD_COLORPROP(Color, 255.0f, 255.0f, 255.0f)
ADD_REALPROP(IntensityMin , 0.5f)
ADD_REALPROP(IntensityMax , 1.0f)
ADD_LONGINTPROP(IntensityWaveform, WAVE_NONE)
ADD_REALPROP(IntensityFreq, 4.0f)
ADD_REALPROP(IntensityPhase, 0.0f)
ADD_REALPROP_FLAG(RadiusMin , 200.0f, PF_RADIUS)
ADD_REALPROP_FLAG(RadiusMax , 500.0f, PF_RADIUS)
ADD_LONGINTPROP(RadiusWaveform, WAVE_NONE)
ADD_REALPROP(RadiusFreq, 4.0f)
ADD_REALPROP(RadiusPhase, 0.0f)
ADD_STRINGPROP(RampUpSound, "")
ADD_STRINGPROP(RampDownSound, "")
ADD_BOOLPROP(CastShadowsFlag, DFALSE)
ADD_BOOLPROP(SolidLightFlag, DFALSE)
ADD_BOOLPROP(OnlyLightWorldFlag, DFALSE)
ADD_BOOLPROP(DontLightBackfacingFlag, DFALSE)
ADD_BOOLPROP(FogLightFlag, DFALSE)
END_CLASS_DEFAULT(ClientLightFX, CClientSFX, NULL, NULL)
// Additional light classes (w/ waveforms preset)
// Square waveform
BEGIN_CLASS(SquareWaveLightFX)
ADD_LONGINTPROP(IntensityWaveform, WAVE_SQUARE)
ADD_LONGINTPROP(RadiusWaveform, WAVE_SQUARE)
END_CLASS_DEFAULT(SquareWaveLightFX, ClientLightFX, NULL, NULL)
// Saw waveform
BEGIN_CLASS(SawWaveLightFX)
ADD_LONGINTPROP(IntensityWaveform, WAVE_SAW)
ADD_LONGINTPROP(RadiusWaveform, WAVE_SAW)
END_CLASS_DEFAULT(SawWaveLightFX, ClientLightFX, NULL, NULL)
// Rampup waveform
BEGIN_CLASS(RampUpWaveLightFX)
ADD_LONGINTPROP(IntensityWaveform, WAVE_RAMPUP)
ADD_LONGINTPROP(RadiusWaveform, WAVE_RAMPUP)
END_CLASS_DEFAULT(RampUpWaveLightFX, ClientLightFX, NULL, NULL)
// RampDown waveform
BEGIN_CLASS(RampDownWaveLightFX)
ADD_LONGINTPROP(IntensityWaveform, WAVE_RAMPDOWN)
ADD_LONGINTPROP(RadiusWaveform, WAVE_RAMPDOWN)
END_CLASS_DEFAULT(RampDownWaveLightFX, ClientLightFX, NULL, NULL)
// Sine waveform
BEGIN_CLASS(SineWaveLightFX)
ADD_LONGINTPROP(IntensityWaveform, WAVE_SINE)
ADD_LONGINTPROP(RadiusWaveform, WAVE_SINE)
END_CLASS_DEFAULT(SineWaveLightFX, ClientLightFX, NULL, NULL)
// Flicker1 waveform
BEGIN_CLASS(Flicker1WaveLightFX)
ADD_LONGINTPROP(IntensityWaveform, WAVE_FLICKER1)
ADD_LONGINTPROP(RadiusWaveform, WAVE_FLICKER1)
END_CLASS_DEFAULT(Flicker1WaveLightFX, ClientLightFX, NULL, NULL)
// Flicker2 waveform
BEGIN_CLASS(Flicker2WaveLightFX)
ADD_LONGINTPROP(IntensityWaveform, WAVE_FLICKER2)
ADD_LONGINTPROP(RadiusWaveform, WAVE_FLICKER2)
END_CLASS_DEFAULT(Flicker2WaveLightFX, ClientLightFX, NULL, NULL)
// Flicker3 waveform
BEGIN_CLASS(Flicker3WaveLightFX)
ADD_LONGINTPROP(IntensityWaveform, WAVE_FLICKER3)
ADD_LONGINTPROP(RadiusWaveform, WAVE_FLICKER3)
END_CLASS_DEFAULT(Flicker3WaveLightFX, ClientLightFX, NULL, NULL)
// Flicker4 waveform
BEGIN_CLASS(Flicker4WaveLightFX)
ADD_LONGINTPROP(IntensityWaveform, WAVE_FLICKER4)
ADD_LONGINTPROP(RadiusWaveform, WAVE_FLICKER4)
END_CLASS_DEFAULT(Flicker4WaveLightFX, ClientLightFX, NULL, NULL)
// Strobe waveform
BEGIN_CLASS(StrobeWaveLightFX)
ADD_LONGINTPROP(IntensityWaveform, WAVE_STROBE)
ADD_LONGINTPROP(RadiusWaveform, WAVE_STROBE)
END_CLASS_DEFAULT(StrobeWaveLightFX, ClientLightFX, NULL, NULL)
// Search waveform
BEGIN_CLASS(SearchWaveLightFX)
ADD_LONGINTPROP(IntensityWaveform, WAVE_SEARCH)
ADD_LONGINTPROP(RadiusWaveform, WAVE_SEARCH)
END_CLASS_DEFAULT(SearchWaveLightFX, ClientLightFX, NULL, NULL)
// For compatibility:
BEGIN_CLASS(FlickerLight)
ADD_LONGINTPROP(IntensityWaveform, WAVE_FLICKER2)
ADD_LONGINTPROP(RadiusWaveform, WAVE_FLICKER2)
END_CLASS_DEFAULT(FlickerLight, ClientLightFX, NULL, NULL)
BEGIN_CLASS(GlowingLight)
ADD_LONGINTPROP(IntensityWaveform, WAVE_SINE)
ADD_LONGINTPROP(RadiusWaveform, WAVE_SINE)
END_CLASS_DEFAULT(GlowingLight, ClientLightFX, NULL, NULL)
// ----------------------------------------------------------------------- //
//
// ROUTINE:
//
// PURPOSE: Constructor
//
// ----------------------------------------------------------------------- //
ClientLightFX::ClientLightFX() : CClientSFX()
{
AddAggregate(&m_damage);
m_bOn = DTRUE;
m_dwLightFlags = 0;
VEC_INIT(m_vColor);
m_fIntensityMin = 0.5f;
m_fIntensityMax = 1.0f;
m_fIntensityPhase = 0;
m_fIntensityFreq = 4.0f;
m_nIntensityWaveform = WAVE_NONE;
m_fRadiusMin = 0.0f; // default Radius
m_fRadiusMax = 500.0f;
m_fRadiusPhase = 4.0f;
m_fRadiusFreq = 0.0f;
m_nRadiusWaveform = WAVE_NONE;
m_fLifeTime = -1.0f;
m_vColor.x = m_vColor.y = m_vColor.z = 255.0f;
m_fStartTime = 0.0f;
m_bDynamic = DTRUE;
m_hstrRampUpSound = DNULL;
m_hstrRampDownSound = DNULL;
m_fHitPts = 1.0f;
}
// ----------------------------------------------------------------------- //
//
// ROUTINE: ClientLightFX::~ClientLightFX()
//
// PURPOSE: Destructor
//
// ----------------------------------------------------------------------- //
ClientLightFX::~ClientLightFX()
{
CServerDE* pServerDE = GetServerDE();
if (!pServerDE) return;
if (m_hstrRampUpSound)
{
pServerDE->FreeString(m_hstrRampUpSound);
}
if (m_hstrRampDownSound)
{
pServerDE->FreeString(m_hstrRampDownSound);
}
}
// ----------------------------------------------------------------------- //
//
// ROUTINE: EngineMessageFn
//
// PURPOSE: Handle engine messages
//
// ----------------------------------------------------------------------- //
DDWORD ClientLightFX::EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData)
{
switch(messageID)
{
case MID_PRECREATE:
{
DDWORD dwRet = B2BaseClass::EngineMessageFn(messageID, pData, fData);
if (fData == PRECREATE_WORLDFILE || fData == PRECREATE_STRINGPROP)
{
m_bDynamic = DFALSE;
ReadProp((ObjectCreateStruct*)pData);
}
PostPropRead((ObjectCreateStruct*)pData);
return dwRet;
}
break;
case MID_INITIALUPDATE:
{
if (fData != INITIALUPDATE_SAVEGAME)
{
InitialUpdate((DVector *)pData);
}
CacheFiles();
break;
}
case MID_UPDATE:
{
if (!Update())
{
CServerDE* pServerDE = BaseClass::GetServerDE();
if (pServerDE) pServerDE->RemoveObject(m_hObject);
}
}
break;
case MID_SAVEOBJECT:
{
Save((HMESSAGEWRITE)pData, (DDWORD)fData);
}
break;
case MID_LOADOBJECT:
{
Load((HMESSAGEREAD)pData, (DDWORD)fData);
}
break;
default : break;
}
return B2BaseClass::EngineMessageFn(messageID, pData, fData);
}
// ----------------------------------------------------------------------- //
//
// ROUTINE: ClientLightFX::ObjectMessageFn
//
// PURPOSE: Handle object-to-object messages
//
// ----------------------------------------------------------------------- //
DDWORD ClientLightFX::ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead)
{
switch(messageID)
{
case MID_TRIGGER:
{
HandleTrigger(hSender, hRead);
break;
}
case MID_DAMAGE:
{
DDWORD dwRet = B2BaseClass::ObjectMessageFn (hSender, messageID, hRead);
if (m_damage.IsDead())
{
g_pServerDE->RemoveObject(m_hObject);
}
return dwRet;
break;
}
default : break;
}
return B2BaseClass::ObjectMessageFn (hSender, messageID, hRead);
}
// ----------------------------------------------------------------------- //
//
// ROUTINE: ClientLightFX::HandleTrigger()
//
// PURPOSE: Called when triggered.
//
// ----------------------------------------------------------------------- //
void ClientLightFX::HandleTrigger( HOBJECT hSender, HMESSAGEREAD hRead )
{
HSTRING hMsg = g_pServerDE->ReadFromMessageHString(hRead);
char *pszMessage = g_pServerDE->GetStringData( hMsg );
DDWORD dwUsrFlags = g_pServerDE->GetObjectUserFlags(m_hObject);
if ( _mbsncmp((const unsigned char*)pszMessage, (const unsigned char*)"TOGGLE", 6) == 0)
{
// Toggle the flag
if (dwUsrFlags & USRFLG_VISIBLE)
dwUsrFlags &= ~USRFLG_VISIBLE;
else
dwUsrFlags |= USRFLG_VISIBLE;
m_bOn = !m_bOn;
}
else if ( _mbsncmp((const unsigned char*)pszMessage, (const unsigned char*)"ON", 2) == 0)
{
dwUsrFlags |= USRFLG_VISIBLE;
m_bOn = DTRUE;
}
else if ( _mbsncmp((const unsigned char*)pszMessage, (const unsigned char*)"OFF", 3) == 0)
{
dwUsrFlags &= ~USRFLG_VISIBLE;
m_bOn = DFALSE;
}
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