📄 soccerobjects.h
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/****************************************************************************
;
; MODULE: SOCCEROBJECTS (.H)
;
; PURPOSE: Soccer objects for zombie-head soccer
;
; HISTORY: 1/26/99 [bp] This file was created
;
; COMMENT: Copyright (c) 1999, Monolith Productions Inc.
;
****************************************************************************/
#ifndef _SOCCEROBJECTS_H_
#define _SOCCEROBJECTS_H_
// Includes...
#include "B2BaseClass.h"
// Classes...
class SoccerGoal : public B2BaseClass
{
// Member functions...
public:
SoccerGoal();
~SoccerGoal();
DDWORD EngineMessageFn( DDWORD messageID, void* pData, DFLOAT fData );
// DDWORD ObjectMessageFn( HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead );
int GetTeamID() { return( m_nTeamID ); }
void SendTrigger( );
static DList * GetGoalList( ) { return &m_GoalList; }
void SpawnBall( );
protected:
void ReadProp( ObjectCreateStruct* pStruct );
void PostPropRead( ObjectCreateStruct* pStruct );
void OnTouchNotify( HOBJECT hObj );
void Update( );
void OnInitialUpdate( void* pData, DFLOAT fData );
// Member variables...
private:
static DList m_GoalList;
DLink m_Link;
int m_nTeamID;
DBOOL m_bDirectional;
DVector m_vGoalDirection;
DBOOL m_bBoxPhysics;
HSTRING m_hstrScoreSound;
float m_fRadius;
HSTRING m_hstrScoreTarget;
HSTRING m_hstrScoreMsg;
HCLASS m_hSoccerBall;
DBYTE m_nNumBallsToMake;
DBOOL m_bWaitOneFrame;
};
class SoccerBall : public B2BaseClass
{
// Member functions...
public:
SoccerBall();
~SoccerBall();
HOBJECT GetLastPlayerTouched( ) const { return m_hLastPlayer; }
DDWORD EngineMessageFn( DDWORD messageID, void* pData, DFLOAT fData );
DDWORD ObjectMessageFn( HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead );
DBOOL IsMadeGoal( ) { return m_bMadeGoal; }
protected:
void ReadProp( ObjectCreateStruct* pStruct );
void PostPropRead( ObjectCreateStruct* pStruct );
void OnInitialUpdate( void* pData, DFLOAT fData );
void OnTouchNotify( HOBJECT hObj, float fForce );
void Update( );
void CreateLight( );
// Member variables...
private:
DBOOL m_bOnGround;
float m_fLastTimeOnGround;
float m_fLastBounceTime;
DBOOL m_bBounced;
float m_fRadius;
float m_fRespawnTime;
DVector m_vLastNormal;
DVector m_vLastPos;
HOBJECT m_hLastPlayer;
// HOBJECT m_hLight;
// HATTACHMENT m_hLightAttachment;
DBOOL m_bMadeGoal;
};
#endif // _SOCCEROBJECTS_H_
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