📄 madscientistai.cpp
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// ----------------------------------------------------------------------- //
//
// MODULE : MadScientistAI.cpp
//
// PURPOSE : MadScientistAI - Definition
//
// CREATED : 12/15/97
//
// ----------------------------------------------------------------------- //
#include <stdio.h>
#include "MadScientistAI.h"
#include "cpp_server_de.h"
BEGIN_CLASS(MadScientistAI)
ADD_REALPROP(HitPoints, 30.0f) \
ADD_REALPROP(RandomHitPoints, 0.0f) \
ADD_REALPROP(ArmorPoints, 0.0f) \
ADD_STRINGPROP(AIState, "IDLE") \
ADD_STRINGPROP(AIWeapon, "NONE") \
END_CLASS_DEFAULT(MadScientistAI, AI_Mgr, NULL, NULL)
//static data member initialization
DBOOL MadScientistAI::m_bLoadAnims = DTRUE;
CAnim_Sound MadScientistAI::m_Anim_Sound;
// ----------------------------------------------------------------------- //
//
// ROUTINE:
//
// PURPOSE: Constructor
//
// ----------------------------------------------------------------------- //
MadScientistAI::MadScientistAI() : AI_Mgr()
{
m_fHearingDist = 0.0f;
m_fSensingDist = 200.0f;
m_fSmellingDist = 0.0f;
m_fSeeingDist = 1000.0f;
m_fWalkSpeed = 75.0f;
m_fRunSpeed = 180.0f;
m_fAIMass = AI_DEFAULT_MASS;
m_nAIStrength = 5;
m_nState = STATE_Idle;
m_nLastState = STATE_Idle;
m_dwFlags = 0;
m_bCabal = DTRUE;
// [blg]
m_fAIHitPoints = 30;
m_fAIRandomHP = 0;
m_fAIArmorPoints = 0;
_mbscpy((unsigned char*)m_szAIState, (const unsigned char*)"IDLE");
}
// ----------------------------------------------------------------------- //
//
// ROUTINE: EngineMessageFn
//
// PURPOSE: Handle engine messages
//
// ----------------------------------------------------------------------- //
DDWORD MadScientistAI::EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData)
{
switch(messageID)
{
case MID_PRECREATE:
{
// Need to call base class to have the object name read in before
// we call PostPropRead()
DDWORD dwRet = AI_Mgr::EngineMessageFn(messageID, pData, fData);
if(fData != PRECREATE_SAVEGAME)
PostPropRead((ObjectCreateStruct*)pData);
return dwRet;
}
break;
case MID_INITIALUPDATE:
{
InitialUpdate((DVector *)pData);
CacheFiles();
break;
}
default : break;
}
return AI_Mgr::EngineMessageFn(messageID, pData, fData);
}
// ----------------------------------------------------------------------- //
//
// ROUTINE: PostPropRead()
//
// PURPOSE: Update properties
//
// ----------------------------------------------------------------------- //
void MadScientistAI::PostPropRead(ObjectCreateStruct *pStruct)
{
if (!pStruct) return;
char* pFilename = "Models\\Enemies\\madscientist.abc";
char* pSkin = "Skins\\Enemies\\madscientist.dtx";
_mbscpy((unsigned char*)pStruct->m_Filename, (const unsigned char*)pFilename);
_mbscpy((unsigned char*)pStruct->m_SkinName, (const unsigned char*)pSkin);
}
// ----------------------------------------------------------------------- //
//
// ROUTINE: InitialUpdate()
//
// PURPOSE: Handle initial update
//
// ----------------------------------------------------------------------- //
DBOOL MadScientistAI::InitialUpdate(DVector *pMovement)
{
m_pServerDE = BaseClass::GetServerDE();
if (!m_pServerDE) return DFALSE;
//Load up animation indexes if first model instance
if(m_bLoadAnims)
{
m_Anim_Sound.SetAnimationIndexes(m_hObject);
m_Anim_Sound.GenerateHitSpheres(m_hObject);
m_Anim_Sound.SetSoundRoot("sounds\\enemies\\madscientist");
m_bLoadAnims = DFALSE;
}
AI_Mgr::InitStatics(&m_Anim_Sound);
return DTRUE;
}
// ----------------------------------------------------------------------- //
// ROUTINE : MadScientistAI::ComputeState
// DESCRIPTION : Compute actual substate
// RETURN TYPE : void
// ----------------------------------------------------------------------- //
void MadScientistAI::ComputeState(int nStimType)
{
int nStim = nStimType;
if(nStimType == -1)
nStim = ComputeStimuli();
if(nStim == 0)
{
SetNewState(StateStrToInt(m_szAIState));
}
else
{
SetNewState(STATE_Escape_Hide);
}
return;
}
// ----------------------------------------------------------------------- //
// ROUTINE : MadScientistAI::AI_STATE_Escape_Hide
// DESCRIPTION :
// RETURN TYPE : void
// ----------------------------------------------------------------------- //
void MadScientistAI::AI_STATE_Escape_Hide()
{
if(m_hTarget == DNULL)
{
ComputeState();
return;
}
MC_FaceTarget();
Metacmd--;
switch(Metacmd)
{
case 1: MC_Taunt_Beg(); break;
case 2: ComputeState(); break;
}
return;
}
// ----------------------------------------------------------------------- //
// ROUTINE : MadScientistAI::AI_STATE_Idle
// DESCRIPTION :
// RETURN TYPE : void
// ----------------------------------------------------------------------- //
void MadScientistAI::AI_STATE_Idle()
{
int nStimType = ComputeStimuli();
if(nStimType > 0)
{
m_pServerDE->SetNextUpdate(m_hObject, 0.001f);
ComputeState(nStimType);
return;
}
m_pServerDE->SetNextUpdate(m_hObject, 0.1f);
switch(Metacmd)
{
case 1: MC_Idle(); break;
case 2: ComputeState(); break;
}
return;
}
// ----------------------------------------------------------------------- //
//
// ROUTINE: CacheFiles
//
// PURPOSE: Cache resources used by the object
//
// ----------------------------------------------------------------------- //
void MadScientistAI::CacheFiles()
{
// Sanity checks...
CServerDE* pServerDE = GetServerDE();
if (!pServerDE) return;
if(!(pServerDE->GetServerFlags() & SS_CACHING))
{
return;
}
if (!m_hObject) return;
// Get the model filenames...
char sModel[256] = { "" };
char sSkin[256] = { "" };
pServerDE->GetModelFilenames(m_hObject, sModel, 255, sSkin, 255);
// Cache models...
pServerDE->CacheFile(FT_MODEL, sModel);
// Cache textures...
pServerDE->CacheFile(FT_TEXTURE, sSkin);
}
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