📄 ancientone.h
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// ----------------------------------------------------------------------- //
//
// MODULE : AncientOne.h
//
// PURPOSE : AncientOne header
//
// CREATED : 11/20/97
//
// ----------------------------------------------------------------------- //
#ifndef __ANCIENTONE_H__
#define __ANCIENTONE_H__
#include "cpp_engineobjects_de.h"
#include "AI_Mgr.h"
#include "InventoryMgr.h"
class AncientOne : public AI_Mgr
{
public :
AncientOne();
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData);
DDWORD ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead);
private :
void PostPropRead(ObjectCreateStruct *pStruct);
DBOOL InitialUpdate(DVector *pMovement);
void MC_Fire_Stand();
void ComputeState(int nStimType = -1);
void AI_STATE_AttackFar();
void AI_STATE_Idle();
void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
void Load(HMESSAGEREAD hRead, DDWORD dwLoadFloats);
void SpawnTentacle();
void CacheFiles();
//keep only one copy per AI of animations
static DBOOL m_bLoadAnims;
static CAnim_Sound m_Anim_Sound;
DFLOAT m_fLastFire;
DFLOAT m_fFullHealth;
DBOOL m_bCreateHealth;
// HSOUNDDE m_hLoopSound;
};
#endif // __ANCIENTONE_H__
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