📄 ammopickups.h
字号:
// ----------------------------------------------------------------------- //
//
// MODULE : AmmoPickups.h
//
// PURPOSE : Ammunition powerup items
//
// CREATED : 11/24/97
//
// ----------------------------------------------------------------------- //
#ifndef __AMMOPICKUPS_H__
#define __AMMOPICKUPS_H__
#include "PickupObject.h"
#include "InventoryMgr.h"
#include "BloodServerShell.h"
class AmmoPickup : public PickupObject
{
public:
AmmoPickup() : PickupObject()
{
if( m_dwNumPU == 0 )
{
dl_TieOff( &m_PUHead );
m_PUHead.m_pData = DNULL;
}
m_szPickupSound = "sounds\\powerups\\ammo1.wav";
}
~AmmoPickup()
{
if( m_Link.m_pData && m_dwNumPU > 0 )
{
dl_Remove( &m_Link );
m_dwNumPU--;
}
}
static DLink m_PUHead;
static DDWORD m_dwNumPU;
DLink m_Link;
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, float fData);
void ObjectTouch (HOBJECT hObject);
};
class BulletAmmoPU : public AmmoPickup
{
public :
BulletAmmoPU();
};
class ShellAmmoPU : public AmmoPickup
{
public :
ShellAmmoPU();
};
class BMGAmmoPU : public AmmoPickup
{
public :
BMGAmmoPU();
};
class FlareAmmoPU : public AmmoPickup
{
public :
FlareAmmoPU();
};
class DieBugDieAmmoPU : public AmmoPickup
{
public :
DieBugDieAmmoPU();
};
class HowitzerAmmoPU : public AmmoPickup
{
public :
HowitzerAmmoPU();
};
class FuelAmmoPU : public AmmoPickup
{
public :
FuelAmmoPU();
};
class BatteryAmmoPU : public AmmoPickup
{
public :
BatteryAmmoPU();
};
/* Don't need this one, since Mana regens
class ManaAmmoPU : public AmmoPickup
{
public :
ManaAmmoPU();
};
*/
#endif // __AMMOPICKUPS_H__
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -