📄 b2baseclass.h
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// ----------------------------------------------------------------------- //
//
// MODULE : B2BaseClass.h
//
// PURPOSE : A BaseClass extension for Blood2 objects
//
// CREATED : 8/4/98
//
// ----------------------------------------------------------------------- //
#ifndef __B2BASECLASS_H__
#define __B2BASECLASS_H__
#include "cpp_engineobjects_de.h"
extern char g_szVarDifficulty[];
extern char g_szVarGameType[];
#define OPT_FLAG_EASY 1
#define OPT_FLAG_MED 2
#define OPT_FLAG_HARD 4
#define OPT_FLAG_INSANE 8
#define OPT_FLAG_CUSTOM 16
#define OPT_FLAG_SINGLE 32
#define OPT_FLAG_ACTION 64
#define OPT_FLAG_BLOODBATH 128
#define OPT_FLAG_CTF 256
#define OPT_FLAG_COOP 512
class B2BaseClass : public BaseClass
{
public :
B2BaseClass();
B2BaseClass(DBYTE nType);
virtual ~B2BaseClass() {}
DBYTE GetGameDifficulty()
{
if (!g_pServerDE) return 0;
HCONVAR hConVar = g_pServerDE->GetGameConVar(g_szVarDifficulty);
return hConVar ? (DBYTE)g_pServerDE->GetVarValueFloat(hConVar) : 0;
}
DBYTE GetGameType()
{
if (!g_pServerDE) return 0;
HCONVAR hConVar = g_pServerDE->GetGameConVar(g_szVarGameType);
return hConVar ? (DBYTE)g_pServerDE->GetVarValueFloat(hConVar) : 0;
}
protected :
virtual DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData);
DBOOL ReadProp(ObjectCreateStruct *pStruct);
DBOOL InitialUpdate();
DDWORD m_dwOptFlags;
};
#endif // __B2BASECLASS_H__
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