📄 clientlightningsfx.h
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// ----------------------------------------------------------------------- //
//
// MODULE : ClientLightningSFX.h
//
// PURPOSE : CClientLightningSFX - Definition
//
// CREATED : 8-1-98
//
// ----------------------------------------------------------------------- //
#ifndef __CLIENT_LIGHTNING_SFX_H__
#define __CLIENT_LIGHTNING_SFX_H__
// ----------------------------------------------------------------------- //
#include "ClientSFX.h"
// ----------------------------------------------------------------------- //
struct CLIENTLIGHTNINGSFX
{
CLIENTLIGHTNINGSFX::CLIENTLIGHTNINGSFX();
DVector vSource;
DVector vDest;
DBYTE nShape;
DBYTE nForm;
DBYTE nType;
};
// ----------------------------------------------------------------------- //
inline CLIENTLIGHTNINGSFX::CLIENTLIGHTNINGSFX()
{
memset(this, 0, sizeof(CLIENTLIGHTNINGSFX));
}
// ----------------------------------------------------------------------- //
class CClientLightningSFX : public CClientSFX
{
public :
CClientLightningSFX() { bTriggered = 0; hstrSound = DNULL; }
~CClientLightningSFX() { g_pServerDE->FreeString( hstrSound ); }
void SetupFX(CLIENTLIGHTNINGSFX *clFX, DFLOAT damage, DFLOAT damageRadius,
char *szSound, DFLOAT soundRadius);
void CreateBolt();
void Fire(HOBJECT hSender);
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData);
DDWORD ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead);
void HandleTrigger(HOBJECT hSender, HMESSAGEREAD hRead);
private :
void ReadProp(ObjectCreateStruct *pStruct);
void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
void Load(HMESSAGEREAD hWrite, DDWORD dwLoadFlags);
CLIENTLIGHTNINGSFX cl;
DFLOAT fDamage;
DFLOAT fDamageRadius;
HSTRING hstrSound;
DFLOAT fSoundRadius;
DBOOL bTriggered;
};
#endif // __CLIENT_LIGHTNING_SFX_H__
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