📄 keydata.h
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// ----------------------------------------------------------------------- //
//
// MODULE : KeyData.h
//
// PURPOSE : KeyData definition for Keyframer class
//
// CREATED : 12/31/97
//
// ----------------------------------------------------------------------- //
#ifndef __KEY_DATA_H__
#define __KEY_DATA_H__
#include "key.h"
#define POSITION_KEY (1<<0) // Use position info
#define SOUND_KEY (1<<1) // Play sound
#define MESSAGE_KEY (1<<2) // Message key (send message to another object)
#define BPRINT_KEY (1<<3) // BPrint a message
class KeyData
{
public :
KeyData();
~KeyData();
DBOOL Copy(Key* pKey);
DRotation m_rRot; // Key Rotation
DVector m_vPos; // Key Position
DDWORD m_nKeyType; // type of key
DFLOAT m_fTimeStamp; // when this key occurs (relative to previous key)
DFLOAT m_fRealTime; // when this key occurs (relative to first key)
DFLOAT m_fSoundRadius; // radius of sound
DBOOL m_bLoopSound; // Sound should be played looping
HSTRING m_hstrSoundName; // sound name for sound key type
HSTRING m_hstrMessageTarget; // message target for message key type
HSTRING m_hstrMessageName; // name of message to send
HSTRING m_hstrBPrintMessage; // message to print for bprint key type
void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags);
void Load(HMESSAGEREAD hRead, DDWORD dwLoadFlags);
void CacheFiles();
};
#endif // __KEY_DATA_H__
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