📄 wurmai.h
字号:
// ----------------------------------------------------------------------- //
//
// MODULE : WurmAI.h
//
// PURPOSE : WurmAI header
//
// CREATED : 11/20/97
//
// ----------------------------------------------------------------------- //
#ifndef __WURM_H__
#define __WURM_H__
#include "cpp_engineobjects_de.h"
#include "AI_Mgr.h"
#include "InventoryMgr.h"
//number of each type of sounds available
#define NUM_WRM_DEATH 3
#define NUM_WRM_FEAR 3
#define NUM_WRM_IDLE 3
#define NUM_WRM_PAIN 3
#define NUM_WRM_ATTACK 2
#define NUM_WRM_SPOT 3
#define NUM_WRM_LAUGH 3
#define NUM_WRM_ANGER 2
#define MC_FLYING 100
class WurmAI : public AI_Mgr
{
public :
WurmAI();
protected :
DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData);
private :
void PostPropRead(ObjectCreateStruct *pStruct);
DBOOL InitialUpdate(DVector *pMovement);
void MC_Fly(DBOOL bUp);
void MC_Run();
void MC_Fire_Stand();
void ComputeState();
void AI_STATE_AttackClose();
void AI_STATE_Idle();
//keep only one copy per AI of animations
static DBOOL m_bLoadAnims;
static CAnim_Sound m_Anim_Sound;
DBOOL m_bFlying;
};
#endif // __WURM_H__
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -